kc3-lang/SDL/src/render/SDL_render.c

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Log

Author Commit Date CI Message
2c558ca2 2014-03-10 17:19:19 Fixed D3D9 initialization on Windows 8, which doesn't have D3DX
1a35f32b 2014-03-10 01:51:03 Converted David Ludwig's D3D11 renderer to C and optimized it. The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS) This will need tweaking to fix the Windows RT build.
1367bf87 2014-03-09 11:36:47 Integrated David Ludwig's support for Windows RT
6ee12d6c 2014-02-24 18:57:22 Fixes #2296 - SDL_GL_UnbindTexture segfaults (thanks Daniel B?nzli)
58edac3e 2014-02-02 00:53:27 Fixed bug 2374 - Update copyright for 2014... Is it that time already??
f848adff 2013-11-29 10:06:08 Improve Android pause/resume behavior.
46740a5a 2013-11-28 22:09:21 WinRT: merged with latest SDL 2.x/HG code SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
7e1289af 2013-11-24 23:56:17 Make internal SDL sources include SDL_internal.h instead of SDL_config.h The new header will include SDL_config.h, but allows for other global stuff.
4e270de1 2013-11-02 11:46:43 Changed function to return -1 through SDL_Error() instead of plain -1.
69c5d21d 2013-10-27 21:26:46 WinRT: merged with SDL 2.0.1 codebase
22a972a4 2013-09-30 22:16:14 Fixed bug 2122 - SDL_CreateTexture allows illegal texture sizes Lloyd Bryant SDL_CreateTexture() is succeeding (i.e. returning a valid pointer) when the requested horizontal or vertical size of the texture exceeds the maximum allowed by the render. This results in hard-to-understand errors showing up when later attempting to use that texture (such as with SDL_SetRenderTarget()).
89c31bb4 2013-09-28 14:06:55 Implemented SDL_UpdateYUVTexture() for Direct3D
17c9ff85 2013-09-28 14:06:51 Added missing SDL_assert.h
57bd5147 2013-09-28 14:06:47 Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
869a7076 2013-09-20 13:43:00 add in High DPI support (aka Retina) - based on J?rgen's patch with a few bug fixes
f79fc33a 2013-08-29 08:29:21 Christoph Mallon: Remove pointless if (x) before SDL_free(x)
d41fdc94 2013-08-13 20:09:52 WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0
dad42067 2013-08-12 11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
1ad936eb 2013-08-11 19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.