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1e8f074c
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2016-11-29T05:34:20
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Avoid conflicts with multiple versions of udev by first trying the library that is linked with the executable, if any, and then picking the one that is in the build environment.
This fixes joystick detection for applications using the Steam Linux Runtime
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2a5fab63
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2016-11-19T23:27:51
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Updated configure script.
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ac74e16c
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2016-11-10T17:19:34
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Standardized the format of the SDL joystick GUID and added functions to retrieve the USB VID/PID from a joystick and game controller.
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077d6e64
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2016-11-01T10:42:35
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Fixed bug with udev support reporting
Joshua Bodine
I'm going to reopen this because configure should still accurately report whether libudev will be used. Right now it just tests whether it's enabled as an argument, not whether configure was successful in finding it.
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9a8642bd
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2016-11-01T10:30:46
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Fixed bug 3478 - Patch Haiku to use dlopen instead of load_add_on
Kai Sterker
SDL2 on Haiku so far uses Haiku-specific APIs for loading dynamic objects as add-ons, instead of using dlopen to load them as libraries. This, for example, leads to SDL_mixer not being able to load its audio backends, when compiled with standard settings.
As discussed at https://www.freelists.org/post/haikuports/SDL2-mixer-ogg-music-not-playing-and-other-stuff,2 , the best way to deal with this would be using dlopen instead of load_add_on. The following patch implements this change by dropping the Haiku-specific bits and using dlopen instead.
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808c75d1
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2016-10-07T18:57:40
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Fixed bug 2824 - Add Fcitx Input Method Support
Weitian Leung
Just moved ibus direct call to SDL_IME_* related functions, and adds fcitx IME support (uses DBus, too),
enable with env: SDL_IM_MODULE=fcitx (ibus still the default one)
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abefe785
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2016-10-07T18:03:08
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Fixed bug 3043 - fix alsa configury and cmake checks
Ozkan Sezer
SDL's alsa uses snd_pcm_recover() which has been available only since alsa-lib-1.0.11.
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e45698d2
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2016-09-28T22:24:01
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Updated version to 2.0.5 in preparation for release
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f89857f1
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2016-09-26T23:09:34
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Updated configure script.
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e5070d20
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2016-09-15T08:57:56
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Fixed set of libraries needed to build on Mac OS X
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93d42e2d
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2016-09-15T08:46:14
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Hopefully fixed the cmake build on Mac OS X
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8c01d588
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2016-09-15T08:29:20
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Fixed building new coreaudio driver on Mac OS X
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1428bab3
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2016-09-01T16:01:54
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Fixes building SDL on Ubuntu 16.04 with Mir headers installed
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f11a4409
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2016-09-01T01:26:56
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wayland: Add support for relative mouse mode, by Jonas ?dahl <jadahl@gmail.com>
Generate the C protocol files from the protocol XML files installed by
wayland-protocols, and use them to implement support for relative pointer
motions and pointer locking.
Note that at the time, the protocol is unstable and may change in the future.
Any future breaking changes will, however, fail gracefully and result in no
regressions compared to before this patch.
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19d3500a
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2016-06-23T18:39:05
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wayland: Build own version of core protocol
Since we are loading shared objects dynamically, build our own version of the
core protocol symbols, so that we in the future can include protocol
extensions.
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697984df
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2016-02-21T19:21:21
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Regenerated configure script with Mir changes.
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dc5f05bb
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2016-01-07T16:42:30
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Use --enable-new-dtags to set RUNPATH rather than RPATH so that LD_LIBRARY_PATH is not overridden by the application.
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1373e890
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2016-01-04T22:58:38
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Try to build with GCC's -Wdeclaration-after-statement.
This will help catch things that'll cause issues on C89 compilers before we
send them on to fail on Buildbot.
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9d789ebe
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2015-12-29T19:14:19
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Updated configure script.
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2bf6f1bc
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2015-09-20T23:08:36
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Added initial support for MFi game controllers on iOS.
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bf9bd59c
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2015-06-29T22:24:00
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Fixed bug 2464 - Configure a sdl2-config.cmake.in together with sdl2.pc.in
Leonardo
Despite having a CMakeLists.txt file, SDL2 seems to be mainly built using the autotools system by package-managers. It is nice to have it but it is only useful if you are building SDL2 by yourself.
People that want to use CMake to find their already-installed SDL2 are using a FindSDL2.cmake module based on the old FindSDL.cmake. This is not deprecated but it is discouraged by the CMake devs (see http://www.cmake.org/Bug/view.php?id=14826), as these modules needs maintainers to be included in the official CMake installation.
To fix that, SDL and its accompanying libraries could configure a simple sdl2-config.cmake file, much like it does with sdl2.pc.in. We don't need to configure a full sdl2-config.cmake as in this post, http://forums.libsdl.org/viewtopic.php?t=10068&sid=ccf8abbf0d73fb03ae9cded991e60959 (because it depends on it being built with CMake). Using something as simple as http://www.cmake.org/Wiki/CMake/Tutorials/Packaging#Package_Configuration_Files is deemed enough. Here is another: http://quickgit.kde.org/?p=prison.git&a=blob&f=lib%2Fprison%2FPrisonConfig.cmake.in
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0e45984f
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2015-06-21T17:33:46
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Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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