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45b774e3
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2017-01-01T18:33:28
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Updated copyright for 2017
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1b689c33
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2016-12-01T11:52:47
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Fixed bug 3503 - osx builds don't run on 10.6 as of rev. 10651
Ozkan Sezer
With rev. 10651, i.e. http://hg.libsdl.org/SDL/rev/747a6a795b21 ,
SDL2 - OS X builds fail to run on 10.6 (my setup: i686 / 10.6.8)
because the symbol _IOPMAssertionCreateWithDescription is missing.
The SDK listing it for 10.7+ does seem correct. Reverting r10651
and rebuilding makes it to function again.
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d1c35feb
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2016-11-25T00:13:13
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macOS: removed deprecated UpdateSystemActivity() call.
The non-deprecated approach (IOPMAssertion) already exists in SDL, and is
available in Mac OS X 10.6 and later (although it was incorrectly listed as
10.7 and later in SDL). Since SDL now requires 10.6 or later, this is no
longer conditionally used.
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824ecc8f
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2016-10-14T08:15:39
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Fixed processing mouse and keyboard events in hatari, which uses the old SDLMain.m without creating an SDLApplication instance
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27d4f099
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2016-10-07T23:40:44
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Implemented SDL_GetHintBoolean() to make it easier to check boolean hints
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fae5d0ea
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2016-10-01T14:34:52
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Fixed bug 3107 OSX - Process events in SDLApplication to fix integration with CEF.
John Wordsworth
While attempting to integrate CEF (Browser) into an SDL application, we noticed that there were problems on OS X where approximately 50% of the input events were essentially being lost - even when we were using off-screen rendering in CEF and passing through input events manually.
It appears that this problem has been around for a while (see: http://www.magpcss.org/ceforum/viewtopic.php?f=6&t=11141).
Please consider the following patch that fixes this issue. Instead of processing events directly after calling [NSApp nextEventMatchingMask:...] we now pass these events down to NSApp, for processing by an overloaded sendEvent: method. Chromium also forwards events to NSApp in the same way, which means we don't miss events, even if they were originally dequeued by CEF.
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4a468739
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2016-05-21T00:20:52
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Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127, thanks Dominik!)
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8e855f2f
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2016-01-05T01:42:00
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Added SDL_DROPBEGIN and SDL_DROPCOMPLETE events, plus window IDs for drops.
This allows an app to know when a set of drops are coming in a grouping of
some sort (for example, a user selected multiple files and dropped them all
on the window with a single drag), and when that set is complete.
This also adds a window ID to the drop events, so the app can determine to
which window a given drop was delivered. For application-level drops (for
example, you launched an app by dropping a file on its icon), the window ID
will be zero.
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42065e78
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2016-01-02T10:10:34
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Updated copyright to 2016
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c57f409f
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2015-07-31T20:16:58
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Mac: Fixed check for SDL_HINT_MAC_BACKGROUND_APP.
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0aa2a6df
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2015-07-31T09:16:21
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SDL
- fix hint check, we want or not and
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628d8edb
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2015-07-29T17:19:15
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SDL
- add a new SDL_HINT_MAC_BACKGROUND_APP hint, when set or set to 1 don't force the app to be foreground
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0e45984f
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2015-06-21T17:33:46
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Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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