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f69e004d
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2022-10-12T13:58:41
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Android default to dynamic API disabled (see #6381)
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f6ff8778
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2022-10-12T13:55:14
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Android default to dynamic API disabled (see #6381)
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65527537
|
2021-03-30T04:32:39
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N3DS port (squashed)
A dedicated renderer using Citro3D would likely allow for better
much better graphical performances.
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f0a05ed4
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2022-06-06T00:04:56
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Add some PS2 flags
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f0566702
|
2022-05-19T16:58:11
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Fix enabling SDL_DYNAMIC_API in OpenWatcom builds
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9dfa000b
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2022-05-18T20:20:03
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Initial support for building for Windows with OpenWatcom
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a4800495
|
2022-05-17T01:33:20
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disable dynapi for os/2, at least for now. (see bugs #5667 and #5669.)
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fbd230bb
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2022-05-03T17:51:49
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Add support for the Nokia N-Gage (#5597)
* Add initial support for the Nokia N-Gage
* N-Gage: disable clipping for the time being, issue needs to be resolved later
* Move va_copy definition to SDL_internal.h
* Move stdlib.h include to SDL_config_ngage.h, much cleaner this way
* Remove redundant include, add HAVE_STDLIB_H
* Revert "N-Gage: disable clipping for the time being, issue needs to be resolved later"
This reverts commit 4f5f0fc36cc7f34fad05e45671dfa7b8dc32fd51.
* N-Gage: fix clipping issue by providing proper math functions
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120c76c8
|
2022-01-03T09:40:00
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Updated copyright for 2022
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77c8d111
|
2021-08-10T20:55:50
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configuration updates for dlopen:
- cmake, configure (CheckDLOPEN): --enable-sdl-dlopen is now history..
detach the dl api discovery from SDL_LOADSO_DLOPEN functionality.
define HAVE_DLOPEN. also define DYNAPI_NEEDS_DLOPEN (CheckDLOPEN is
called only for relevant platforms.)
- update SDL_config.in and SDL_config.cmake accordingly.
- SDL_dynapi.h: set SDL_DYNAMIC_API to 0 if DYNAPI_NEEDS_DLOPEN is
defined, but HAVE_DLOPEN is not.
- pthread/SDL_systhread.c: conditionalize dl api use to HAVE_DLOPEN
- SDL_x11opengl.c, SDL_DirectFB_opengl.c, SDL_naclopengles.c: rely
on HAVE_DLOPEN, not SDL_LOADSO_DLOPEN.
- SDL_config_android.h, SDL_config_iphoneos.h, SDL_config_macosx.h,
SDL_config_pandora.h, and SDL_config_wiz.h: define HAVE_DLOPEN.
Closes: https://github.com/libsdl-org/SDL/pull/4351
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2d64e37e
|
2020-11-02T18:09:43
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Initial rebase of xerpi's port
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|
9130f7c3
|
2021-01-02T10:25:38
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|
Updated copyright for 2021
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|
8f1a916a
|
2020-02-13T20:50:47
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|
Add basic support for compiling on RISC OS
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|
a8780c6a
|
2020-01-16T20:49:25
|
|
Updated copyright date for 2020
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|
5e13087b
|
2019-01-04T22:01:14
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|
Updated copyright for 2019
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|
e3cc5b2c
|
2018-01-03T10:03:25
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|
Updated copyright for 2018
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30fe9a67
|
2017-08-27T18:49:36
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|
SDL_dynapi.h: revert commit ee88fe3e353e in order to enable dynapi
[ optional ]
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f6ad070b
|
2017-08-21T13:00:58
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SDL_dynapi.h: disable dynapi for os/2.
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|
45b774e3
|
2017-01-01T18:33:28
|
|
Updated copyright for 2017
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|
36156335
|
2016-11-20T21:34:54
|
|
Renaming of guard header names to quiet -Wreserved-id-macro
Patch contributed by Sylvain
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de5daaad
|
2016-07-17T20:32:44
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|
Fixed compile warnings about evaluating undefined identifiers.
Partially fixes Bugzilla #3351.
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|
37a54167
|
2016-02-13T17:35:38
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|
PSP: Deactivated dynamic API.
Thanks to Bugzilla #3240 for pointing this out.
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|
42065e78
|
2016-01-02T10:10:34
|
|
Updated copyright to 2016
|
|
0e45984f
|
2015-06-21T17:33:46
|
|
Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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|
2c4a6ea0
|
2015-05-26T06:27:46
|
|
Updated the copyright year to 2015
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|
b72938c8
|
2015-04-20T12:22:44
|
|
Windows: Always set the system timer resolution to 1ms by default.
An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.
Fixes Bugzilla #2944.
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|
fe6c797c
|
2015-04-10T23:30:31
|
|
Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
|
|
03f5185e
|
2015-03-25T11:18:54
|
|
Make the Dynamic API master switch more clear.
|
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b88ca1b4
|
2015-02-10T16:28:56
|
|
the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here.
Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture.
More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
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b48e54aa
|
2015-01-26T22:00:29
|
|
Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla
The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.
I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
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fe40a172
|
2014-12-18T00:19:52
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|
Initial merge of Emscripten port!
With this commit, you can compile SDL2 with Emscripten
( http://emscripten.org/ ), and make your SDL-based C/C++ program
into a web app.
This port was due to the efforts of several people, including: Charlie Birks,
Sathyanarayanan Gunasekaran, Jukka Jyl?nki, Alon Zakai, Edward Rudd,
Bruce Mitchener, and Martin Gerhardy. (Thanks, everyone!)
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|
70438be2
|
2014-12-03T10:55:23
|
|
WinRT: fixed bug whereby SDL would override an app's default orientation
WinRT apps can set a default, preferred orientation via a .appxmanifest file.
SDL was overriding this on app startup, and making the app use all possible
orientations (landscape and portrait).
Thanks to Eric Wing for the heads up on this!
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|
9c398852
|
2014-11-22T22:20:40
|
|
Corrected header file documentation comment.
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|
24c86b55
|
2014-09-11T19:24:42
|
|
[X11] Reconcile logical keyboard state with physical state on FocusIn
since the window system doesn't do it for us like other platforms.
This prevents sticky keys and missed keys when going in and out
of focus, for example Alt would appear to stick if switching away
from an SDL app with Alt-Tab and had to be pressed again.
CR: Sam
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|
1e352d79
|
2014-06-06T15:45:59
|
|
Chrome's Native Client backend implementation
|
|
3dcb451f
|
2014-04-09T21:29:19
|
|
Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
|
|
7b893acd
|
2014-03-19T16:02:25
|
|
Don't overwrite SDL_dynapi.h in checker-buildbot.sh.
|
|
b68b6e23
|
2014-03-12T11:57:15
|
|
Fixed various build and runtime errors when using WinRT with VS2012.
|
|
58edac3e
|
2014-02-02T00:53:27
|
|
Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
|
|
ecc0df06
|
2014-01-22T12:39:34
|
|
Fix detection of iOS for disabling dynamic API.
|
|
090327e7
|
2013-12-09T16:03:18
|
|
Implemented the Dynamic API magic.
|