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06b305d2
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2023-02-03T17:40:40
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dynapi: cast GetProcAddress() result to void*
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6a520177
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2023-01-12T14:01:02
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SDL_dynapi.c: add extern "C" guards, just in case..
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0479df53
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2023-01-09T09:48:21
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Updated copyright for 2023
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0a8f9777
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2022-12-30T11:11:10
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SDL_dynapi.c: LoadLibraryA() returns HMODULE.
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09ee811f
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2022-12-01T09:39:08
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Small format changed (using clang-format 15.0.2-1)
(cherry picked from commit 778b8926b4808f0642a331ed84a9e8e19899b6db)
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b8d85c69
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2022-11-30T12:51:59
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Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.
In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.
The script I ran for the src directory is added as build-scripts/clang-format-src.sh
This fixes:
#6592
#6593
#6594
(cherry picked from commit 5750bcb174300011b91d1de20edb288fcca70f8c)
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69f02234
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2022-11-29T14:13:02
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dynapi: Abstract out the environment variable name.
(cherry picked from commit cc487ffb801f862aec7e2b415e74c563c4d528d5)
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2d7816e3
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2022-10-12T09:59:31
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dynapi: Disable support for API call logging by default.
We can manually enable it if necessary, but it bloats the library to
leave it on just in case.
Fixes #6381.
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17322e2b
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2022-10-10T13:07:52
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dynapi: Optionally log every call into the SDL API.
This will only log things going through dynapi, which means it won't
do anything if dynapi is disabled for a given build, but also things
that call the `*_REAL` version of an API won't log either (which is
to say, if an internal piece of SDL calls a public API, it won't log
it, but if an application calls that same entry point, it will).
Since this just inserts a different function pointer, unless you
explicitly request this at runtime, it won't add any overhead, and,
of course, the entire thing can be turned off with a single #define
so it doesn't even add extra unused code to the shared library if
the kill switch is flipped.
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f317d619
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2022-07-01T13:59:14
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Xbox GDKX support (#5869)
* Xbox GDK support (14 squashed commits)
* Added basic keyboard testing
* Update readme
* Code review fixes
* Fixed issue where controller add/removal wasn't working (since the device notification events don't work on Xbox, have to use the joystick thread to poll XInput)
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1d1fb95a
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2022-06-28T06:21:45
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Removed double va_end()
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f815580d
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2022-06-28T13:09:38
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Fix SIGSEV in SDL_error. Re-apply same pattern on this uncompiled code (see #5795)
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cbd01874
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2022-06-27T16:59:50
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Removed the limit on the size of the SDL error message
Also added SDL_GetOriginalMemoryFunctions()
Fixes https://github.com/libsdl-org/SDL/issues/5795
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120c76c8
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2022-01-03T09:40:00
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Updated copyright for 2022
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25a614bc
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2021-09-14T20:37:35
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Add SDL_asprintf and SDL_vasprintf
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432ee7d8
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2021-09-22T09:29:21
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Fixed building SDL_dynapi.c without stdio support
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9130f7c3
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2021-01-02T10:25:38
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Updated copyright for 2021
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a8780c6a
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2020-01-16T20:49:25
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Updated copyright date for 2020
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3d100df3
|
2019-10-30T15:43:49
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Readability: remove const-qualifation from function declaration
const-qualification of parameters only has an effect in function definitions
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ec04110d
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2019-10-14T12:41:06
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dynapi: Deal with failure cases better, other fixes.
Fixes Bugzilla #4803.
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ceee7def
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2019-07-31T00:05:28
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minor build fixes.
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5e13087b
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2019-01-04T22:01:14
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Updated copyright for 2019
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cbacb0f1
|
2018-10-14T23:50:50
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add missing include.
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e2619f1d
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2018-05-17T12:50:46
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dynapi: don't let system loader resolve the initializer to the wrong version.
Fixes problems launching Firewatch on Linux (which statically links SDL but
also dynamically loads a system-wide copy from a plugin shared library) with
a newer SDL build.
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40b27fd5
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2018-02-12T17:00:00
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revert the recent typecast assignment changes (see bug #4079)
also change the void* typedefs for the two vulkan function
pointers added in vulkan_internal.h into generic function
pointer typedefs.
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90e72bf4
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2018-01-30T18:08:34
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Fixed ISO C99 compatibility
SDL now builds with gcc 7.2 with the following command line options:
-Wall -pedantic-errors -Wno-deprecated-declarations -Wno-overlength-strings --std=c99
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e3cc5b2c
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2018-01-03T10:03:25
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Updated copyright for 2018
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37ce9f27
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2017-08-27T23:13:15
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Fixed typedef redefinition errors when including both SDL_vulkan.h and vulkan.h
You should always include vulkan/vulkan.h first, then include SDL_vulkan.h
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b7c5d151
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2017-08-27T18:53:30
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SDL_dynapi.c: add missing SDLCALL to macros.
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a38f127e
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2017-08-27T18:52:43
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Swapped conditional arguments for standard SDL readability
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8c39d1d0
|
2017-08-25T12:27:18
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OS/2: fixed inverted logic bug (thanks, Ozkan!).
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2213077a
|
2017-08-25T11:31:12
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OS/2: proper fix for dynapi (thanks, Ozkan!).
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a3890ff6
|
2017-08-22T15:50:39
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dynapi: fill in OS/2 loading code (thanks, Ozkan!).
Partially fixes Bugzilla #3765.
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22241ed0
|
2017-07-01T17:50:47
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Support for QNX 7.0 (thanks, Elad!).
Fixes Bugzilla #3686.
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45b774e3
|
2017-01-01T18:33:28
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|
Updated copyright for 2017
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9a8642bd
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2016-11-01T10:30:46
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Fixed bug 3478 - Patch Haiku to use dlopen instead of load_add_on
Kai Sterker
SDL2 on Haiku so far uses Haiku-specific APIs for loading dynamic objects as add-ons, instead of using dlopen to load them as libraries. This, for example, leads to SDL_mixer not being able to load its audio backends, when compiled with standard settings.
As discussed at https://www.freelists.org/post/haikuports/SDL2-mixer-ogg-music-not-playing-and-other-stuff,2 , the best way to deal with this would be using dlopen instead of load_add_on. The following patch implements this change by dropping the Haiku-specific bits and using dlopen instead.
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fa8c83c1
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2016-01-03T06:50:50
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|
Remove almost all instances of "volatile" keyword.
As Tiffany pointed out in Bugzilla, volatile is not useful for thread safety:
https://software.intel.com/en-us/blogs/2007/11/30/volatile-almost-useless-for-multi-threaded-programming/
Some of these volatiles didn't need to be, some were otherwise protected by
spinlocks or mutexes, and some got moved over to SDL_atomic_t data, etc.
Fixes Bugzilla #3220.
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42065e78
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2016-01-02T10:10:34
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|
Updated copyright to 2016
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0e45984f
|
2015-06-21T17:33:46
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|
Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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2c4a6ea0
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2015-05-26T06:27:46
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Updated the copyright year to 2015
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b72938c8
|
2015-04-20T12:22:44
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Windows: Always set the system timer resolution to 1ms by default.
An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.
Fixes Bugzilla #2944.
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fe6c797c
|
2015-04-10T23:30:31
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Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
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b88ca1b4
|
2015-02-10T16:28:56
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|
the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here.
Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture.
More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
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b48e54aa
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2015-01-26T22:00:29
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Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla
The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.
I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
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2a1e4223
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2015-01-05T01:07:36
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Dynamic API: don't leak if a library loaded but didn't have the entry point.
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70438be2
|
2014-12-03T10:55:23
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WinRT: fixed bug whereby SDL would override an app's default orientation
WinRT apps can set a default, preferred orientation via a .appxmanifest file.
SDL was overriding this on app startup, and making the app use all possible
orientations (landscape and portrait).
Thanks to Eric Wing for the heads up on this!
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9c398852
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2014-11-22T22:20:40
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Corrected header file documentation comment.
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24c86b55
|
2014-09-11T19:24:42
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[X11] Reconcile logical keyboard state with physical state on FocusIn
since the window system doesn't do it for us like other platforms.
This prevents sticky keys and missed keys when going in and out
of focus, for example Alt would appear to stick if switching away
from an SDL app with Alt-Tab and had to be pressed again.
CR: Sam
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da6d9a9f
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2014-06-04T10:56:56
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|
Added annotations to help code analysis tools
CR: Bruce Dawson
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3dcb451f
|
2014-04-09T21:29:19
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|
Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
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58edac3e
|
2014-02-02T00:53:27
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Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
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d75665c7
|
2014-01-08T01:07:57
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Maybe fix Cygwin.
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960458e5
|
2014-01-08T00:58:03
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Patched to compile on Cygwin.
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d5c977ad
|
2014-01-08T00:31:19
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Patched to compile on OpenBSD.
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090327e7
|
2013-12-09T16:03:18
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|
Implemented the Dynamic API magic.
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