src/audio/aaudio/SDL_aaudio.c


Log

Author Commit Date CI Message
pionere a70bb259 2022-01-20T13:16:03 drop handle parameter of OpenDevice
pionere 1043dd8c 2022-01-19T12:58:04 adjust handling of iscapture - drop iscapture parameter of OpenDevice - use SDL_bool for iscapture
pionere 0dda8a7f 2022-01-17T11:21:01 cleanup init functions of audio - use SDL_bool if possible - assume NULL/SDL_FALSE filled impl - skip zfill of current_audio at the beginning of SDL_AudioInit (done before the init() calls)
Sam Lantinga 120c76c8 2022-01-03T09:40:00 Updated copyright for 2022
Sam Lantinga 6d5edfa7 2021-11-02T15:59:26 Fixed crash on Android 8, due to bugs in AAudio implementation
Sam Lantinga 2423c514 2021-10-13T09:33:51 Work around hang in AAudioStream_write() during extended shared object loading while running in a debugger. Observed on a OnePlus 8T (KB2005) running Oxygen OS 11.0.10.10.KB05AA. The observed behavior is that any nonzero timeout value would hang until the device was paused and resumed. And a zero timeout value would always return 0 frames written even when audio fragments could be heard. Making a manual timeout system unworkable. None of the straightforward systems imply that there's a detectable problem before the call to AAudioStream_write(). And the callback set within AAudioStreamBuilder_setErrorCallback() does not get called as we enter the hang state. I've found that AAudioStream_getTimestamp() will report an error state from another thread. So this change codifies that behavior a bit until a better fix or more root cause can be found.
Sylvain fcbf19b7 2021-04-28T21:04:47 AAudio: make sure stream is not null to prevent crash in RequestStop (see #3710)
Sylvain 04b2f5f6 2021-04-15T20:54:58 Android: add AAudio back-end, with playback and capture (see #3710) https://developer.android.com/ndk/guides/audio/aaudio/aaudio