|
6a9ee8fa
|
2016-10-01T12:52:55
|
|
Fixed bug 3276 - build-scripts/showrev.sh prints the tip, which isn't useful if you're on a different -# branch, or just not sync'd to the tip.
winterknight
The showrev.sh script shows the tip, instead of the current hg revision. This can be mismatched if one were to use hg update -r ??? to revert to a previous revision.
Patch uses parents instead of tip, which will show the revision that the source is compiled with, instead of the latest revision that the user who is compiling has downloaded.
|
|
45553ac4
|
2016-09-06T12:18:52
|
|
emscripten-buildbot.sh: exit with an error if configure/make fail.
|
|
e7a9095f
|
2016-07-18T22:01:01
|
|
Android: Fixed androidbuild.sh not working on OS X (thanks, Steffen!).
Fixes Bugzilla #2429.
|
|
ce456cfb
|
2016-06-24T19:06:06
|
|
Mac: Updated availability macro in build script.
|
|
4a468739
|
2016-05-21T00:20:52
|
|
Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127, thanks Dominik!)
|
|
06129f6d
|
2016-01-08T07:21:15
|
|
Fixed buildbot's static analysis script to enable assertions.
This removes false positives. Apparently someone forced the default CMake
builds to use -O3, turning these off by default. :/
|
|
68a32728
|
2016-01-02T10:38:51
|
|
Fixed sed error on Mac OS X and updated copyright on a few last files
|
|
5790f59f
|
2015-12-02T08:04:17
|
|
WinRT: minor tweak to NuGet package naming
|
|
3b79ab4c
|
2015-12-02T07:58:23
|
|
WinRT: allowed NuGet packaging code to get hg revision regardless of cwd
|
|
89898d83
|
2015-12-01T22:07:24
|
|
WinRT: added NuGet-package creation support to WinRT build script
|
|
0020aa94
|
2015-11-30T21:11:33
|
|
WinRT: made WinRT build script create Win10/UWP .dll files
|
|
682604b2
|
2015-07-31T20:15:02
|
|
Android: Changed androidbuild.sh to use path from variable.
|
|
c5857ab4
|
2015-06-26T20:12:10
|
|
Mac OS X: Fixed typo in build script comment.
|
|
0e45984f
|
2015-06-21T17:33:46
|
|
Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
|