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01a2f276
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2021-01-04T01:23:50
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consistently use TEXT() macro with LoadLibrary() and GetModuleHandle()
cf. bug #5435.
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f0b6c787
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2021-01-02T09:58:08
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Fixed Windows XP compatibility with recent hidapi commit
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414ddc32
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2021-01-01T17:34:07
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Do not wait in GetOverlappedResult() in hid_read_timeout()
This is unsafe because the event is auto-reset, therefore the call to
WaitForSingleObject() resets the event which GetOverlappedResult() will
try to wait on.
Even though the overlapped operation is guaranteed to be completed at
the point we call GetOverlappedResult(), it will still wait on the event
handle for a short time to trigger the reset for auto-reset events. This
amounts to roughly a 100 ms sleep each time GetOverlappedResult() is called
for a completed I/O with a non-signalled event.
In the context of HIDAPI, this extra sleep means that callers that loop
on hid_read_timeout() with timeout=0 will loop forever, since the 100 ms
sleep each iteration ensures ReadFile() will always have new data.
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ab55ec48
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2021-01-01T11:12:41
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Fix use-after-free SBH corruption due to overlapped ReadFile in hidapi not being canceled for all threads before device close
- hidapi already called CancelIo on hid_close but that only cancels pending IO for the current thread. Controller read/writes originate from multiple
threads (serialized, but on a different thread nonetheless) but device destruction was always done on the main device thread which left any
pending overlapped reads still running after hidapi's internal read buffer is deallocated leading to intermittent free list corruption.
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90456670
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2020-12-17T14:11:00
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more "'for' loop initial declarations are only allowed in C99 mode" fixes
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5b3616c3
|
2020-11-23T18:24:05
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Generalized the raw input controller driver and moved XInput/WGI detection into it for XInput devices
This fixes bad report parsing for various newer Xbox controllers, and this driver is now preferred over XInput, since it handles more than 4 controllers.
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a94fe009
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2020-11-21T18:40:27
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Moved comment with the code it covers
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49f7be6d
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2020-11-21T18:37:56
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Fixed compile warning C4127: conditional expression is constant
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63b52e8e
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2020-11-21T18:34:32
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Remove SDL dependency in Windows code
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b442e617
|
2020-11-21T18:15:55
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Fixed adding an extra zero byte for feature reports
At least with PS4 and PS5 controllers DeviceIoControl() returns the correct value
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b0b76a61
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2020-11-19T07:12:53
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Fixed rumble on PS5 controllers connected to Windows over Bluetooth
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b3a34c94
|
2020-05-06T03:18:25
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hid: Add Microsoft Precision Mouse to the joystick blacklist.
Same deal as the Razer keyboards, it hangs the enumeration.
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85d97410
|
2020-05-06T03:13:44
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hid: Cleanup Windows joystick blacklist code, to make additions easier.
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3625b83c
|
2020-04-21T01:32:48
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hid: Add Razer Arctosa keyboard to hid enumeration blacklist.
Hangs SDL, same as the Razer Lycosa.
Fixes Bugzilla #5101.
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eaaa809e
|
2020-04-15T13:33:09
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hidapi: Blacklist the Razer Lycosa keyboard from enumeration.
It's not a joystick and it hangs device enumeration.
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6e646b61
|
2020-03-20T20:53:26
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Removed blacklist entries for devices that aren't game controllers, allow Steam Controllers
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5ed71f3b
|
2020-03-20T13:44:50
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|
Only enumerate HID devices on Windows that have gamepad HID usages
There are a number of poorly behaved HID devices that time out on attempts to
read various strings. Rather than end up on an endless treadmill of blacklisting
broken devices, reduce our risk by only querying devices that are gamepads.
SDL_hidapijoystick.c already checks these same usages, so we shouldn't
exclude any working HID devices (caveat below).
This also makes HidP_GetPreparsedData() and HidP_GetCaps() failure skip
the device entirely, but that seems desired. If a device can't even return basic
top-level collection data properly, we want nothing to do with that broken device.
If we do find devices that work with HIDAPI joystick and fail these calls, we can
add an exception via VID+PID matching.
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19c34844
|
2020-03-13T19:19:29
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|
Fixed slow enumeration when Apple Cinema HD display 30" is plugged in
|
|
96836ec6
|
2020-03-03T09:22:43
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|
Add 500ms max wait time for hid_write to complete on Windows
It appears that with some (presumably) flaky drivers or hardware that the WriteFile in hid_write never completes leading to GetOverlappedResult to block forever waiting for it.
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07000bfc
|
2020-03-02T17:31:58
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|
Fixed bug 5010 - SDL_Init with SDL_INIT_JOYSTICK hangs for 10 seconds when playing audio from another application
Jake Breen
I have tracked it down to a call on
hid_device_info() -> HidD_GetManufacturerString (Line 499 in src\hidapi\windows\hid.c)
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5c15e81c
|
2019-08-22T15:58:00
|
|
Prevent the SPEEDLINK COMPETITION PRO joystick from switching into Android controller mode when enumerated over HID on Windows 10.
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738dff4b
|
2019-07-25T08:05:13
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|
hidapi: Update repository URLs
Upstream hidapi has been re-homed. Update the repo URLs to help guide folks
where to contribute fixes.
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6a7161dc
|
2019-07-14T16:48:31
|
|
Blacklist Corsair device causing hang
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|
1a8e3a02
|
2019-03-12T14:44:12
|
|
HIDAPI: fix bug that caused non-HID class parts of composite devices to have windows HID functions called on them.
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b08bdc44
|
2018-10-26T09:27:31
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|
Don't build SDL_JOYSTICK_HIDAPI by default on iOS
If you enable this, you'll need to link with CoreBluetooth.framework and add something like this to your Info.plist:
<key>NSBluetoothPeripheralUsageDescription</key>
<string>MyApp would like to remain connected to nearby bluetooth Game Controllers and Game Pads even when you're not using the app.</string>
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cf7d64f2
|
2018-09-28T13:44:10
|
|
hidapi/windows/hid.c: comment out ntdef.h include after windows.h.
not necessary and can cause redefinition errors in some toolchains.
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283680f2
|
2018-09-28T11:04:55
|
|
hidapi/windows/hid.c: fix misplaced #if 0
VendorID && ProductID are only used by the test main(),
otherwise they are unwanted globals.
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f964ce03
|
2018-09-28T01:00:47
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|
Fixed mingw-w64 build
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4f41f07d
|
2018-08-09T16:05:48
|
|
Added missing files from previous commits
|