kc3-lang/SDL/src/video/cocoa/SDL_cocoaopengl.m

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Log

Author Commit Date CI Message
0f8d9995 2013-11-02 11:42:00 Corrected typo in source comment.
d36c7363 2013-10-28 22:43:39 Updated GL version tests for Mac OS X 10.9 ("Mavericks"). They changed the name of their GL 3.2 enum, added the GL 4.1 core profile.
869a7076 2013-09-20 13:43:00 add in High DPI support (aka Retina) - based on J?rgen's patch with a few bug fixes
bfe1b1d0 2013-09-14 01:30:57 Don't incorrectly report success for negative swap intervals on Mac OS X.
37509cf3 2013-09-13 17:40:41 Mac: Fix cast warning.
dad42067 2013-08-12 11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
1ad936eb 2013-08-11 19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.