Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 34722465 | 2013-09-06 21:13:15 | WinRT: code cleanup: attempted to make it more clear what code is specific to what app type (plain Direct3D or XAML) | ||
| 8fc04cc7 | 2013-09-02 15:29:46 | WinRT: renamed a mouse-related header file for naming-consistency's sake | ||
| 7e06b806 | 2013-09-02 15:23:33 | WinRT: misc code cleanups regarding touch and mouse events, and also SDL-internal globals | ||
| a94e4185 | 2013-09-01 10:20:17 | WinRT: added touch input event support for Windows 8/RT devices | ||
| dbdc4b84 | 2013-08-29 10:32:16 | WinRT: added touch-event support for Windows Phone devices Support for touch events in Windows 8/RT is pending on further R+D. | ||
| 1d5082d8 | 2013-08-28 16:51:07 | WinRT: corrected SDL_MOUSE* coordinates in non-Portrait modes Thanks to Pierre-Yves Gueniffey for proper pointer geometry transform code! | ||
| 13c87e71 | 2013-08-28 16:14:27 | WinRT: made simulated-mouse (via touch) input work on Windows Phone in Portrait mode Proper SDL_MOUSE* event support for non-Portrait orientations in Windows Phone is pending. | ||
| 2cafee9d | 2013-08-27 21:21:09 | WinRT: experimental and preliminary support for XAML-based overlays on Windows 8/RT The XAML support here is still rudimentary. Bugs do exist. You've been warned. XAML support in Windows Phone 8 is not yet available (in SDL/WinRT). | ||
| 1e78c4a5 | 2013-08-27 12:20:35 | WinRT: more "Windows RT" to "WinRT" renaming | ||
| d78b26ed | 2013-08-26 17:17:53 | WinRT: moved most platform-specific keyboard and mouse code to shared locations | ||
| 19a168b4 | 2013-08-20 21:22:32 | WinRT: file naming and placement cleanup - moved SDL_WinRTApp.* from src/video/windowsrt/ to src/core/winrt/, and renamed them to SDL_winrtapp.* (to mimick case-sensitivity used elsewhere in SDL) - renamed all "windowsrt" directories (in src) to "winrt", as the shorthand name is used more often (and, IMO, "WinRT" != "Windows RT", not entirely at least) |