Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| bec55734 | 2016-09-13 00:03:58 | add some detail to fullscreen workaround comment; version 6 Conflicts: version.txt | ||
| 405d64b2 | 2016-09-13 00:03:56 | only unset fullscreen flags if fullscreen failed | ||
| c68cac89 | 2016-09-13 00:03:55 | use screen resolution instead of canvas size | ||
| 791b946a | 2016-09-13 00:03:54 | Fix full screen mode in Firefox, which was broken by 9d4beb2 | ||
| b71208d4 | 2016-09-13 00:03:53 | Support SDL_SetWindowTitle() via Module['setWindowTitle']() | ||
| bdca510f | 2016-09-13 00:03:28 | simplify fullscreen handling using new fullscreen_strategy api, patch contributed by Charlie Birks | ||
| 42065e78 | 2016-01-02 10:10:34 | Updated copyright to 2016 | ||
| 0e45984f | 2015-06-21 17:33:46 | Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI(). |