WhatsNew.txt


Log

Author Commit Date CI Message
Sam Lantinga adddf269 2014-03-15T16:43:58 Added a patch note for 2.0.3
Sam Lantinga c167d1f6 2014-03-09T10:38:30 Updated SDL to version 2.0.3
Sam Lantinga 63106e47 2014-03-01T12:21:15 Changed SDL_HINT_ACCEL_AS_JOY to SDL_HINT_ACCELEROMETER_AS_JOYSTICK to be more clear.
Sam Lantinga 2a67548a 2014-03-01T11:05:58 Updated with the latest 2.0.2 API changes
Philipp Wiesemann fc1c17cc 2014-02-15T23:57:38 Changed text in documentation.
Sam Lantinga 853334af 2014-02-09T03:09:56 Updated SDL to version 2.0.2
Gabriel Jacobo ec1cb49e 2013-12-14T20:18:43 Wayland support Based on the original port to Wayland by: Joel Teichroeb, Benjamin Franzke, Scott Moreau, et al. Additional changes in this commit, done by me: * Wayland uses the common EGL framework * EGL can now create a desktop OpenGL context * testgl2 loads GL functions dynamically, no need to link to libGL anymore * Assorted fixes to the Wayland backend Tested on the Weston Compositor (v1.0.5) that ships with Ubuntu 13.10, running Weston under X. Tests ran: testrendercopyex (all backends), testgl2, testgles2,testintersections
Gabriel Jacobo bfcd28c1 2013-12-10T16:24:11 [Android] Hotplugging support for joysticks
Gabriel Jacobo d0d07dec 2013-12-02T19:51:48 Adding WhatsNew.txt changes ...before I forget them.
Gabriel Jacobo f848adff 2013-11-29T10:06:08 Improve Android pause/resume behavior.
Gabriel Jacobo 0b7c69fe 2013-11-05T20:07:39 Adds Joystick support for Android This bumps the build SDK level to 12 (up from 10). Runtime requirements remain the same (at API level < 12 joystick support is disabled). Also enables building SDL for armv7 and x86.
Sam Lantinga 6a71d992 2013-10-21T22:27:07 Added patch notes for 2.0.1
Sam Lantinga 50da48ee 2013-10-21T02:38:23 We don't have API changes documented yet.
Sam Lantinga aa86e05d 2013-10-20T20:49:36 Fixed windows compile
Gabriel Jacobo dad42067 2013-08-12T11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
Sam Lantinga 1ad936eb 2013-08-11T19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.