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5281f9f1
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2014-03-15T13:27:18
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Fixed a crash on Windows Phone 8 that occurred after rotating a device
This changeset prevents IDXGISwapChain::ResizeBuffers from being invoked on
Windows Phone 8, a function that isn't available on the platform (but is
available on other Windows platforms). The call would fail, which ultimately
led to a crash.
This changeset also attempts to make sure that the D3D11 swap chain is created
at the correct size, when using Windows Phone 8.
Still TODO: make sure rotation-querying works across relevant Windows
platforms (that support Direct3D 11.x).
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ed02f61d
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2014-03-13T00:40:08
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Fixed the copyright date on files contributed by David Ludwig
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4cd5ed7b
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2014-03-12T12:12:20
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Merged various WinRT build fixes
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b68b6e23
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2014-03-12T11:57:15
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Fixed various build and runtime errors when using WinRT with VS2012.
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641ba099
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2014-03-12T07:26:07
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Fixed compiling Windows RT code on Visual Studio 2013
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36e7c8d9
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2014-03-11T12:40:31
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Fixed compiler errors in the D3D11 renderer when building for WinRT
Still TODO: fix other build errors, especially linker errors, when building
SDL/WinRT, then fix any runtime errors that pop up.
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ce3c5b84
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2014-03-10T22:53:03
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Made VS2012 build the D3D11 renderer
This change is currently limited to Win32/Windows-Desktop builds. Build fixes
for WinRT + VS2012 are still pending.
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2c558ca2
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2014-03-10T17:19:19
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Fixed D3D9 initialization on Windows 8, which doesn't have D3DX
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9c2fb684
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2014-03-10T15:00:59
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Implemented fullscreen <-> windowed transition on Windows 8
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7e8b2553
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2014-03-10T14:35:37
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Fixed line endings
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3df586ce
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2014-03-10T12:49:15
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Fixed creating the rendering context on a specific device
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9aa5b1d4
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2014-03-10T05:44:34
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Implemented YV12 and IYUV texture support for the D3D11 renderer
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965cdf10
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2014-03-10T02:13:44
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Minor style tweaks
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1a35f32b
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2014-03-10T01:51:03
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Converted David Ludwig's D3D11 renderer to C and optimized it.
The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS)
This will need tweaking to fix the Windows RT build.
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