sdl2-config.in

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Author Commit Date CI Message
Sam Lantinga 92099429 2022-11-18T06:53:13 Revert "sdl2-config.in: Deprecate sdl2-config" This reverts commit e0d904e90b15c7be45210e51b8969d3beab71437. SDL 3 will have the recommended path forward, we don't need to nag in SDL 2.
Simon McVittie e0d904e9 2022-10-31T12:05:36 sdl2-config.in: Deprecate sdl2-config Library-specific foo-config scripts duplicate very similar logic across various different projects, and tend to break cross-compiling, multilib (gcc -m32), Debian/Ubuntu multiarch and so on by only being able to have one sdl2-config at a time as the first one in the PATH. The direct replacement is pkg-config(1) or a compatible reimplementation like pkgconf(1), which relies on each library installing declarative metadata, like SDL's sdl2.pc (available since at least 2.0.0) and centralizes the logic into the pkg-config/pkgconf tool. Most uses of `sdl2-config --foo` can be replaced by something similar to `${PKG_CONFIG:-pkg-config} --foo sdl2`. Instead of adding a custom sdl2-config to the PATH or using its --prefix or --exec-prefix options, users of a custom installation prefix can use any of pkg-config's non-SDL-specific ways to influence the result, for example setting PKG_CONFIG_PATH, PKG_CONFIG_SYSROOT_DIR or PKG_CONFIG_LIBDIR environment variables, or setting the PKG_CONFIG environment variable to point to a wrapper script. For Autotools specifically, the replacement for AM_PATH_SDL2 (which will be officially deprecated in a subsequent commit) is PKG_CHECK_MODULES. CMake has its own semi-declarative mechanism for dependency discovery, "config packages", and the SDL build already installs a config package. There's a good example of using a config package to discover SDL in `cmake/test/`. Meson natively supports pkg-config, and already uses it in preference to sdl2-config. Other build systems can run pkg-config instead of sdl2-config, preferably checking the PKG_CONFIG environment variable first. https://github.com/ioquake/ioq3 is a good example of a project doing this correctly. Helps: #6140, #3516 Signed-off-by: Simon McVittie <smcv@collabora.com>
Anonymous Maarten 78a37516 2022-06-16T16:38:58 cmake+ci: fix+test sdl2-config + sdl2.pc for all supported platforms
Anonymous Maarten d6143ab3 2022-06-03T23:53:05 Add -Wl,-Bstatic to "sdl2-config --static-libs" output
Anonymous Maarten 799d39a3 2022-06-03T23:08:22 Make the sdl2-config script relocatable
James Le Cuirot abcc6706 2020-04-12T13:24:36 build: Don't duplicate Libs in Libs.private in pkg-config file pkg-config already prepends Libs to Libs.private when you specify --static so there's no need to duplicate them. Most other projects don't do this.
James Le Cuirot 99f87a71 2020-04-11T23:38:34 build: Merge pkg-config Libs.private into Libs for static-only builds A project being built entirely statically will call pkg-config with --static, which utilises the Libs.private field. Conversely it will not use --static when not being built entirely statically, even if there is only a static build of SDL available. This will most likely cause the build to fail due to underlinking unless we merge the Libs fields. This is what the Meson build system does when it generates pkg-config files. This also also follows the behaviour of sdl2-config. At the same time, the runtime linker flags are not applicable to static-only builds so only add them for shared builds.
Philipp Wiesemann 0e45984f 2015-06-21T17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
Ryan C. Gordon b72938c8 2015-04-20T12:22:44 Windows: Always set the system timer resolution to 1ms by default. An existing hint lets apps that don't need the timer resolution changed avoid this, to save battery, etc, but this fixes several problems in timing, audio callbacks not firing fast enough, etc. Fixes Bugzilla #2944.
Alex Szpakowski fe6c797c 2015-04-10T23:30:31 Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
Edward Rudd b88ca1b4 2015-02-10T16:28:56 the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here. Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture. More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
Philipp Wiesemann b48e54aa 2015-01-26T22:00:29 Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
David Ludwig 70438be2 2014-12-03T10:55:23 WinRT: fixed bug whereby SDL would override an app's default orientation WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!
Philipp Wiesemann 9c398852 2014-11-22T22:20:40 Corrected header file documentation comment.
Pierre-Loup A. Griffais 24c86b55 2014-09-11T19:24:42 [X11] Reconcile logical keyboard state with physical state on FocusIn since the window system doesn't do it for us like other platforms. This prevents sticky keys and missed keys when going in and out of focus, for example Alt would appear to stick if switching away from an SDL app with Alt-Tab and had to be pressed again. CR: Sam
David Ludwig 3dcb451f 2014-04-09T21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
Gabriel Jacobo f848adff 2013-11-29T10:06:08 Improve Android pause/resume behavior.
Sam Lantinga 3d1c3b19 2013-10-21T10:28:57 Revert fix for bug 1392 because it breaks linking with mingw32
Sam Lantinga 8fc4fdf1 2013-10-20T10:19:51 Fixed bug 1392 - Debian patch: do not propagate -lpthread manuel.montezelo Since the bug report[1] in 2006 Debian is shipping the patch attached. [1] http://bugs.debian.org/375822 Maybe nowadays you don't propagate that library for linking, so maybe the patch should be dropped, but at the moment I do not have an easy/quick way to check it. So I am submitting this report in the case that you consider it useful (even if maybe the patch itself has to be reworked), or otherwise learn if the patch is unneeded or even harmful.
Gabriel Jacobo dad42067 2013-08-12T11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
Sam Lantinga 1ad936eb 2013-08-11T19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.