sdl2.m4

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Author Commit Date CI Message
Sam Lantinga 769ae185 2022-11-18T06:52:12 Revert "sdl2.m4: Deprecate AM_PATH_SDL2 in favour of PKG_CHECK_MODULES" This reverts commit a66cb8cf216536b4e5e35c98c3f114d1787131b1. SDL 3 will have the recommended path forward, we don't need to nag in SDL 2.
Simon McVittie a66cb8cf 2022-10-31T11:44:32 sdl2.m4: Deprecate AM_PATH_SDL2 in favour of PKG_CHECK_MODULES AM_PATH_SDL2 doesn't add much beyond PKG_CHECK_MODULES, and having a special m4 macro for every library that you might depend on scales poorly. The macro does add special support for macOS frameworks, but that feature was broken for around 6 years without anyone noticing (#6141), and is likely to be only rarely useful according to comments on #6141. Resolves: #6140 Signed-off-by: Simon McVittie <smcv@collabora.com>
Sam Lantinga 3d516b84 2022-08-26T09:12:56 Fixed macOS framework detection in sdl2.m4 Fixes https://github.com/libsdl-org/SDL/issues/6141
Ozkan Sezer 86191351 2020-12-22T17:00:28 acinclude & sdl2.m4 updates: - acinclude/alsa.m4, esd.m4: Ran through autoupdate to replace several AC_TRY_[COMPILE|LINK|RUN] with corresponding AC_???_IFELSE , so that autoconf-2.70 doesn't warn. - sdl2.m4: Ditto. - test/acinclude.m4 (sdl2): Ditto.
Ozkan Sezer f117db51 2020-12-22T17:00:11 sdl2.m4 updates: - remove HP/UX 9 (%@#!) support - change fopen() mode from "a" to "w" in test code. - bump its serial num to 2. - test/acinclude.m4: same sdl2.m4 updates.
Sam Lantinga 55f18d36 2019-03-16T18:45:10 Fixed bug 4544 - SDL2.m4 SDL2.framework patch made it impossible to fail detection Stian Skjelstad check if $sdl_framework is set, before checking if directory exists Patch that was merged here https://hg.libsdl.org/SDL/rev/ad4968de54ec made it impossible for the SDL2 detection to fail, since one of the if statements fails to check if a variable is set or not. if test -d $sdl_framework; then can evaluate to true in some shells. I guess it falls into undefined behaviour when looking at the POSIX standard.
Sam Lantinga 5f2e83a9 2016-09-29T16:37:08 Fixed bug 3429 - Update AM_PATH_SDL2() to also check for SDL2.framework neoaggelos It is common for Mac OS X to use the SDL2.framework instead of the classic UNIX dynamic lib. Therefore, it makes sense for AM_PATH_SDL2() to be able to locate it. Attached is a patched sdl2.m4 (updated for that purpose). Changes: * look for SDL2.framework ONLY if pkg-config and sdl2-config tests failed (this is to ensure compatibility with the old behaviour) * adds option ('--disable-sdlframework') to retreat to the old behaviour * adds variable 'SDL2_FRAMEWORK' for the user to specify the exact path to SDL2.framework (e.g. if it is installed in a non-standard location) Open to suggestions for further improvements
Philipp Wiesemann 0e45984f 2015-06-21T17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
Ryan C. Gordon b72938c8 2015-04-20T12:22:44 Windows: Always set the system timer resolution to 1ms by default. An existing hint lets apps that don't need the timer resolution changed avoid this, to save battery, etc, but this fixes several problems in timing, audio callbacks not firing fast enough, etc. Fixes Bugzilla #2944.
Alex Szpakowski fe6c797c 2015-04-10T23:30:31 Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
Edward Rudd b88ca1b4 2015-02-10T16:28:56 the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here. Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture. More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
Philipp Wiesemann b48e54aa 2015-01-26T22:00:29 Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
David Ludwig 70438be2 2014-12-03T10:55:23 WinRT: fixed bug whereby SDL would override an app's default orientation WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!
Philipp Wiesemann 9c398852 2014-11-22T22:20:40 Corrected header file documentation comment.
Pierre-Loup A. Griffais 24c86b55 2014-09-11T19:24:42 [X11] Reconcile logical keyboard state with physical state on FocusIn since the window system doesn't do it for us like other platforms. This prevents sticky keys and missed keys when going in and out of focus, for example Alt would appear to stick if switching away from an SDL app with Alt-Tab and had to be pressed again. CR: Sam
David Ludwig 3dcb451f 2014-04-09T21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
Gabriel Jacobo f848adff 2013-11-29T10:06:08 Improve Android pause/resume behavior.
Gabriel Jacobo dad42067 2013-08-12T11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
Sam Lantinga 1ad936eb 2013-08-11T19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.