src/thread/os2

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Author Commit Date CI Message
Sam Lantinga 3f1fd5ab 2023-05-23T10:59:03 Updated source to match SDL function prototype style
Sam Lantinga 0479df53 2023-01-09T09:48:21 Updated copyright for 2023
Sam Lantinga d59caffe 2022-12-13T14:03:40 Added support for clang thread-safety analysis The annotations have been added to SDL_mutex.h and have been made public so applications can enable this for their own code. Clang assumes that locking and unlocking can't fail, but SDL has the concept of a NULL mutex, so the mutex functions have been changed not to report errors if a mutex hasn't been initialized. We do have mutexes that might be accessed when they are NULL, notably in the event system, so this is an important change. This commit cleans up a bunch of rare race conditions in the joystick and game controller code so now everything should be completely protected by the joystick lock. To test this, change the compiler to "clang -Wthread-safety -Werror=thread-safety -DSDL_THREAD_SAFETY_ANALYSIS"
Ryan C. Gordon d4a01bfe 2022-04-20T14:07:30 os2: SDL_DestroyMutex should ignore NULL mutexes. Every other backend does this, so this should match, now. It's possible this was harmless, but we can avoid the system call and the (likely?) debug message when it fails, though!
pionere ebdd5366 2022-01-17T16:26:02 use SDL_InvalidParamError or SDL_assert instead of custom SDL_SetError
Sam Lantinga 120c76c8 2022-01-03T09:40:00 Updated copyright for 2022
Sam Lantinga 9130f7c3 2021-01-02T10:25:38 Updated copyright for 2021
Ozkan Sezer a90f0400 2020-10-15T21:37:30 os2: a _lot_ of coding style cleanup, sot that they match the SDL style. also renamed the 'debug' macro to debug_os2: the former was dangerously a common name. the binary (dll) output is precisely the same as before.
Ozkan Sezer 1d9cf23e 2020-10-14T23:01:05 os2: updated copyright dates for 2020. header guard fixes.
Ozkan Sezer 54ced668 2020-10-14T23:01:04 port from 2.0.12 to 2.0.13 / current SDL-hg repository. - video: VideoBootStrap->available() is gone. - thread: all important SDL_CreateThread internal data now put into struct SDL_Thread: changes to SDL_SYS_CreateThread().
Ozkan Sezer 222f0268 2020-10-14T23:01:03 os/2: port from SDL2-2.0.4 to SDL2-2.0.5: changes to SDL_os2audio.c, SDL_os2video.c, os2/SDL_systhread.c in order to accomodate SDL2-2.0.5 changes. - audio: WaitDone() is gone, CloseDevice() interface changes. - events / video: DropFile() changes: SDL_DROPBEGIN and SDL_DROPCOMPLETE events, window IDs for drops. - thread: struct SDL_Thread->stacksize
Ozkan Sezer f9af19f5 2020-10-14T23:01:02 os2: updates to SDL_systhread.c: removed lots of garbage. added SDL_PASSED_BEGINTHREAD_ENDTHREAD guard, because the code requires it.
Ozkan Sezer 74cfb81d 2020-10-14T23:01:00 os2: add port files for SDL2-2.0.4 from Andrey Vasilkin only geniconv/iconv.h (was from LGPL libiconv) is replaced with a generic minimal iconv.h based on public knowledge.