• Show log

    Commit

  • Hash : 02daab87
    Author : Jessica Clarke
    Date : 2021-07-29T18:09:38

    Fix pointer provenance in SDL_SIMDRealloc This is needed to support CHERI, and thus Arm's experimental Morello prototype, where pointers are implemented using unforgeable capabilities that include bounds and permissions metadata to provide fine-grained spatial and referential memory safety, as well as revocation by sweeping memory to provide heap temporal memory safety. The C standard does not guarantee that if two pointers compare equal they are the same pointer, as C pointers have a notion of provenance, and compilers have been known to exploit this during optimisation. For CHERI, this becomes even more important, as in-place expansion can result in realloc returning a capability to the same address but with increased capability bounds, and so reusing the old capability will trap trying to access outside the bounds of the original allocation. In the case that ptr == mem, memdiff and ptrdiff should still be equal, so the only overhead is a small amount of pointer arithmetic and a store of the new pointer (which is required per the C standard in order to not be undefined behaviour when next loaded). This also fixes the calculation of oldmem to use uintptr_t rather than size_t as casting the pointer to size_t on CHERI will strip the capability metadata, including the validity tag, with the subsequent cast back to void * resulting in a null-derived capability whose validity tag is clear and thus cannot be dereferenced without trapping.

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/SDL.git
    Git SSH git@git.kmx.io:kc3-lang/SDL.git
    Public access ? public
    Description

    Fork of https://github.com/libsdl-org/SDL

    Users
    thodg_w thodg_m thodg_l kc3_lang_org thodg www_kmx_io
    Tags

  • README.md

  • Simple DirectMedia Layer (SDL) Version 2.0

    https://www.libsdl.org/

    Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valveā€™s award winning catalog and many Humble Bundle games.

    More extensive documentation is available in the docs directory, starting with README.md

    Enjoy!

    Sam Lantinga (slouken@libsdl.org)