• Show log

    Commit

  • Hash : 0e45984f
    Author : Philipp Wiesemann
    Date : 2015-06-21T17:33:46

    Fixed crash if initialization of EGL failed but was tried again later.
    
    The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
    uninitialized data structure if loading the library first failed. A later try to
    use EGL then skipped initialization and assumed it was previously successful
    because the data structure now already existed. This led to at least one crash
    in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
    dereferenced to make a call to eglBindAPI().
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/SDL.git
    Git SSH git@git.kmx.io:kc3-lang/SDL.git
    Public access ? public
    Description

    Fork of https://github.com/libsdl-org/SDL

    Users
    thodg_m kc3_lang_org thodg_w thodg_l www_kmx_io thodg
    Tags

  • README.txt

  •                          Simple DirectMedia Layer
    
                                      (SDL)
    
                                    Version 2.0
    
    ---
    http://www.libsdl.org/
    
    Simple DirectMedia Layer is a cross-platform development library designed
    to provide low level access to audio, keyboard, mouse, joystick, and graphics
    hardware via OpenGL and Direct3D. It is used by video playback software,
    emulators, and popular games including Valve's award winning catalog
    and many Humble Bundle games.
    
    More extensive documentation is available in the docs directory, starting
    with README.md
    
    Enjoy!
    	Sam Lantinga				(slouken@libsdl.org)