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kc3-lang/SDL

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  • Author : Simon McVittie
    Date : 2020-11-11 19:14:11
    Hash : 13e7d1a9
    Message : joystick: Allow libudev to be disabled at runtime Device enumeration via libudev can fail in a container for two reasons: * the netlink protocol between udevd and libudev is considered private, so there is no API guarantee that the version of libudev in a container will understand netlink messages from a dissimilar version of udevd on the host system; * the netlink protocol between udevd and libudev relies for security on being able to check the uid of each message, but in a container with a user namespace where host uid 0 is not mapped, the libudev client cannot distinguish between messages from host uid 0 and messages from a different, malicious user on the host To make this easier to experiment with, always compile the fallback code path even if libudev is disabled. libudev remains the default if enabled at compile time, but the fallback code path can be forced. Signed-off-by: Simon McVittie <smcv@collabora.com>

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  • README.txt
  •                          Simple DirectMedia Layer
    
                                      (SDL)
    
                                    Version 2.0
    
    ---
    https://www.libsdl.org/
    
    Simple DirectMedia Layer is a cross-platform development library designed
    to provide low level access to audio, keyboard, mouse, joystick, and graphics
    hardware via OpenGL and Direct3D. It is used by video playback software,
    emulators, and popular games including Valve's award winning catalog
    and many Humble Bundle games.
    
    More extensive documentation is available in the docs directory, starting
    with README.md
    
    Enjoy!
    	Sam Lantinga				(slouken@libsdl.org)