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  • Hash : 15bae953
    Author : Sam Lantinga
    Date : 2019-06-08T13:03:36

    Fixed bug 4642 - Rework SDL_netbsdaudio to improve performance Nia Alarie The NetBSD audio driver has a few problems. Lots of obsolete code, and extremely bad performance and stuttering. I have a patch in NetBSD's package system to improve it. This is my attempt to upstream it. The changes include: * Removing references to defines which are never used. * Using the correct structures for playback and recording, previously they were the wrong way around. * Using the correct types ('struct audio_prinfo' in contrast to 'audio_prinfo') * Removing the use of non-blocking I/O, as suggested in #3177. * Removing workarounds for driver bugs on systems that don't exist or use this driver any more. * Removing all usage of SDL_Delay(1) * Removing pointless use of AUDIO_INITINFO and tests that expect AUDIO_SETINFO to fail when it can't. These changes bring its performance in line with the DSP audio driver.

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  • Git HTTP https://git.kmx.io/kc3-lang/SDL.git
    Git SSH git@git.kmx.io:kc3-lang/SDL.git
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    Fork of https://github.com/libsdl-org/SDL

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    thodg_w thodg_m thodg_l kc3_lang_org thodg www_kmx_io
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  • README.txt

  •                          Simple DirectMedia Layer
    
                                      (SDL)
    
                                    Version 2.0
    
    ---
    https://www.libsdl.org/
    
    Simple DirectMedia Layer is a cross-platform development library designed
    to provide low level access to audio, keyboard, mouse, joystick, and graphics
    hardware via OpenGL and Direct3D. It is used by video playback software,
    emulators, and popular games including Valve's award winning catalog
    and many Humble Bundle games.
    
    More extensive documentation is available in the docs directory, starting
    with README.md
    
    Enjoy!
    	Sam Lantinga				(slouken@libsdl.org)