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  • Hash : 25f9e32b
    Author : David Gow
    Date : 2021-10-02T16:52:43

    wayland: Don't let multiple threads dispatch wayland events at once wl_display_dispatch() will block if there are no events available, and while we try to avoid this by using SDL_IOReady() to verify there are events before calling it, there is a race condition between SDL_IOReady() and wl_display_dispatch() if multiple threads are involved. This is made more likely by the fact that SDL_GL_SwapWindow() calls wl_display_dispatch() if vsync is enabled, in order to wait for frame events. Therefore any program which pumps events on a different thread from SDL_GL_SwapWindow() could end up blocking in one or other of them until another event arrives. This change fixes this by wrapping wl_display_dispatch() in a new mutex, which ensures only one thread can compete for wayland events at a time, and hence the SDL_IOReady() check should successfully prevent either from blocking.

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    Git SSH git@git.kmx.io:kc3-lang/SDL.git
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    Fork of https://github.com/libsdl-org/SDL

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  • README.md

  • Simple DirectMedia Layer (SDL) Version 2.0

    https://www.libsdl.org/

    Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valveā€™s award winning catalog and many Humble Bundle games.

    More extensive documentation is available in the docs directory, starting with README.md

    Enjoy!

    Sam Lantinga (slouken@libsdl.org)