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kc3-lang/SDL

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  • Author : Ozkan Sezer
    Date : 2021-01-05 15:50:02
    Hash : 265a1cc9
    Message : use WIN_StringToUTF8W instead of WIN_StringToUTF8 where needed (#2) cf. bug #5435. - SDL_wasapi_win32.c (GetWasapiDeviceName): pwszVal is WCHAR* - windows/SDL_sysfilesystem.c (SDL_GetBasePath, SDL_GetPrefPath) - windows/SDL_sysurl.c (SDL_SYS_OpenURL): wurl is WCHAR* - SDL_windowssensor.c (ConnectSensor): bstr_name is WCHAR* - windows/SDL_systhread.c (SDL_SYS_SetupThread): strw is WCHAR*

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  • README.txt
  •                          Simple DirectMedia Layer
    
                                      (SDL)
    
                                    Version 2.0
    
    ---
    https://www.libsdl.org/
    
    Simple DirectMedia Layer is a cross-platform development library designed
    to provide low level access to audio, keyboard, mouse, joystick, and graphics
    hardware via OpenGL and Direct3D. It is used by video playback software,
    emulators, and popular games including Valve's award winning catalog
    and many Humble Bundle games.
    
    More extensive documentation is available in the docs directory, starting
    with README.md
    
    Enjoy!
    	Sam Lantinga				(slouken@libsdl.org)