• Show log

    Commit

  • Hash : 265b219e
    Author : Sam Lantinga
    Date : 2014-11-29T11:51:13

    Fixed bug 2766 - Haptic coding bugs and fixes for Linux FF: periodic.phase handled as time instead of angle; + direction clarification Elias Vanderstuyft Remove the dependency of the calculation of Linux "phase" on "period", currently the "phase" parameter is interpreted as a time shift, instead of a phase shift. The Linux input documentation is not clear about the exact units of the "phase" parameter (see http://lxr.free-electrons.com/source/include/uapi/linux/input.h?v=3.17#L1075 ), but we're about to standardize the 'phase shift' interpretation into the Linux input documentation, since this will ease the job of a driver to recalculate the effect's state when the user dynamically updates the "period" parameter.

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/SDL.git
    Git SSH git@git.kmx.io:kc3-lang/SDL.git
    Public access ? public
    Description

    Fork of https://github.com/libsdl-org/SDL

    Users
    thodg_w thodg_m thodg_l kc3_lang_org thodg www_kmx_io
    Tags

  • README.txt

  •                          Simple DirectMedia Layer
    
                                      (SDL)
    
                                    Version 2.0
    
    ---
    http://www.libsdl.org/
    
    Simple DirectMedia Layer is a cross-platform development library designed
    to provide low level access to audio, keyboard, mouse, joystick, and graphics
    hardware via OpenGL and Direct3D. It is used by video playback software,
    emulators, and popular games including Valve's award winning catalog
    and many Humble Bundle games.
    
    More extensive documentation is available in the docs directory, starting
    with README.md
    
    Enjoy!
    	Sam Lantinga				(slouken@libsdl.org)