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  • Hash : ce805722
    Author : David Ludwig
    Date : 2013-12-25T21:39:48

    WinRT: compiled the d3d11 renderer's shaders into SDL itself Previously, the shaders would get compiled separately, the output of which would need to be packaged into the app. This change should make SDL's dll be the only binary needed to include SDL in a WinRT app.

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