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  • Hash : 30a9139b
    Author : Ryan C. Gordon
    Date : 2016-08-04T11:51:17

    arts: backed out audio capture support.
    
    Turns out that libartsc isn't thread-safe, so if we run a capture and playback
    device at the same time, it often crashes in arts's internal event loop.
    
    We could throw mutexes around the read/write calls, but these are meant to
    block, so one device could cause serious latency and stutter in the other.
    
    Since this audio target isn't in high-demand (Ubuntu hasn't offered a libartsc
    package for years), I'm just backing out the capture support. If someone needs
    it, they can pull it out of the revision history.
    

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  • Git HTTP https://git.kmx.io/kc3-lang/SDL.git
    Git SSH git@git.kmx.io:kc3-lang/SDL.git
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    Fork of https://github.com/libsdl-org/SDL

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  • README.txt

  •                          Simple DirectMedia Layer
    
                                      (SDL)
    
                                    Version 2.0
    
    ---
    http://www.libsdl.org/
    
    Simple DirectMedia Layer is a cross-platform development library designed
    to provide low level access to audio, keyboard, mouse, joystick, and graphics
    hardware via OpenGL and Direct3D. It is used by video playback software,
    emulators, and popular games including Valve's award winning catalog
    and many Humble Bundle games.
    
    More extensive documentation is available in the docs directory, starting
    with README.md
    
    Enjoy!
    	Sam Lantinga				(slouken@libsdl.org)