• Show log

    Commit

  • Hash : 316ff384
    Author : Sam Lantinga
    Date : 2019-06-08T17:43:23

    Fixed bug 4526 - replace SDL_RW* macros with functions for using in bindings
    
    ace
    
    I got this bug in SDL_ttf:
    https://bugzilla.libsdl.org/show_bug.cgi?id=4524
    Sylvain proposed solution:
    SDL_RWseek(RWops, 0, RW_SEEK_SET);
    
    And it works, but i can use it my project, because it written in C# with SDL2-CS wrapper and there not export for macroses:
    #define SDL_RWsize(ctx)         (ctx)->size(ctx)
    #define SDL_RWseek(ctx, offset, whence) (ctx)->seek(ctx, offset, whence)
    #define SDL_RWtell(ctx)         (ctx)->seek(ctx, 0, RW_SEEK_CUR)
    #define SDL_RWread(ctx, ptr, size, n)   (ctx)->read(ctx, ptr, size, n)
    #define SDL_RWwrite(ctx, ptr, size, n)  (ctx)->write(ctx, ptr, size, n)
    #define SDL_RWclose(ctx)        (ctx)->close(ctx)
    
    Therefore, I suggest replacing this macros with functions so that they can be exported and used in bindings
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/SDL.git
    Git SSH git@git.kmx.io:kc3-lang/SDL.git
    Public access ? public
    Description

    Fork of https://github.com/libsdl-org/SDL

    Users
    thodg_m kc3_lang_org thodg_w thodg_l www_kmx_io thodg
    Tags

  • README.txt

  •                          Simple DirectMedia Layer
    
                                      (SDL)
    
                                    Version 2.0
    
    ---
    https://www.libsdl.org/
    
    Simple DirectMedia Layer is a cross-platform development library designed
    to provide low level access to audio, keyboard, mouse, joystick, and graphics
    hardware via OpenGL and Direct3D. It is used by video playback software,
    emulators, and popular games including Valve's award winning catalog
    and many Humble Bundle games.
    
    More extensive documentation is available in the docs directory, starting
    with README.md
    
    Enjoy!
    	Sam Lantinga				(slouken@libsdl.org)