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  • Hash : 3b0dcaf4
    Author : Sylvain Becker
    Date : 2019-10-12T18:47:56

    Fixed bug 4797 - SDL fails to compile with Mesa Master (thanks Michael Olbrich!)
    
    fix building with Mesa 19.2
    
    With Mesa 19.2 building fails with:
    
    /include/GLES/gl.h:63:25: error: conflicting types for 'GLsizeiptr'
    
    The same type is defined in include/SDL_opengl.h for OpenGL and the two
    headers should not be included at the same time.
    This was just never noticed because the same header guard '__gl_h_' was
    used. This was changed in Mesa. The result is this error.
    
    Fix this the same way GLES2 already handles this: Don't include the GLES
    header when the OpenGL header was already included.
    (https://hg.libsdl.org/SDL/rev/6a3670d6108d)
    

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  • README.txt

  •                          Simple DirectMedia Layer
    
                                      (SDL)
    
                                    Version 2.0
    
    ---
    https://www.libsdl.org/
    
    Simple DirectMedia Layer is a cross-platform development library designed
    to provide low level access to audio, keyboard, mouse, joystick, and graphics
    hardware via OpenGL and Direct3D. It is used by video playback software,
    emulators, and popular games including Valve's award winning catalog
    and many Humble Bundle games.
    
    More extensive documentation is available in the docs directory, starting
    with README.md
    
    Enjoy!
    	Sam Lantinga				(slouken@libsdl.org)