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    Commit

  • Hash : 4c965b7a
    Author : Anthony Pesch
    Date : 2021-05-23T16:09:27

    kmsdrm: fix SetDisplayMode binding the the wrong surface / context
    
    SetDisplayMode needs to recreate the EGL surfaces, which then need to be
    bound along with the correct context in each rendering thread
    
    commit 3a1d7d9c9ac670bf35cfa8ebf3706a1e2a3e5de4 removed this behavior which
    has broken using SetDisplayMode when rendering with multiple contexts
    
    the commit message was rather vague, but if the surfaces do need to be
    created immediately, this process probably needs to be split such that
    surface is created immediately, but the binding is deferred
    

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  • Git HTTP https://git.kmx.io/kc3-lang/SDL.git
    Git SSH git@git.kmx.io:kc3-lang/SDL.git
    Public access ? public
    Description

    Fork of https://github.com/libsdl-org/SDL

    Users
    thodg_m kc3_lang_org thodg_w www_kmx_io thodg thodg_l
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  • README.md

  • Simple DirectMedia Layer (SDL) Version 2.0

    https://www.libsdl.org/

    Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve’s award winning catalog and many Humble Bundle games.

    More extensive documentation is available in the docs directory, starting with README.md

    Enjoy!

    Sam Lantinga (slouken@libsdl.org)