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  • Hash : 51faf449
    Author : Ryan C. Gordon
    Date : 2014-03-02T12:45:51

    Reworked fullscreen policy on Mac OS X.
    
    - SDL_WINDOW_FULLSCREEN works as always (change resolution, lock to window).
    - SDL_WINDOW_FULLSCREEN_DESKTOP now puts the window in its own Space, and
      hides the menu bar, but you can slide between Spaces and Command-Tab between
      apps without the window minimizing, etc.
    - SDL_WINDOW_RESIZABLE windows will get the new 10.7+ "toggle fullscreen"
      window decoration and menubar item. As far as the app is concerned, this is
      no different than resizing a window, but it gives the end-user more power.
    - The hint for putting fullscreen windows into the Spaces system is gone,
      since Spaces can't enforce the requested resolution. It's a perfect match
      for FULLSCREEN_DESKTOP, though, so this is all automated now.
    

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  • Git HTTP https://git.kmx.io/kc3-lang/SDL.git
    Git SSH git@git.kmx.io:kc3-lang/SDL.git
    Public access ? public
    Description

    Fork of https://github.com/libsdl-org/SDL

    Users
    thodg_m kc3_lang_org thodg_w thodg_l www_kmx_io thodg
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  • README.txt

  •                          Simple DirectMedia Layer
    
                                      (SDL)
    
                                    Version 2.0
    
    ---
    http://www.libsdl.org/
    
    Simple DirectMedia Layer is a cross-platform development library designed
    to provide low level access to audio, keyboard, mouse, joystick, and graphics
    hardware via OpenGL and Direct3D. It is used by video playback software,
    emulators, and popular games including Valve's award winning catalog
    and many Humble Bundle games.
    
    SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
    Support for other platforms may be found in the source code.
    
    SDL is written in C, works natively with C++, and there are bindings 
    available for several other languages, including C# and Python.
    
    This library is distributed under the zlib license, which can be found
    in the file "COPYING.txt".
    
    The best way to learn how to use SDL is to check out the header files in
    the "include" subdirectory and the programs in the "test" subdirectory.
    The header files and test programs are well commented and always up to date.
    More documentation and FAQs are available online at:
    	http://wiki.libsdl.org/
    
    If you need help with the library, or just want to discuss SDL related
    issues, you can join the developers mailing list:
    	http://www.libsdl.org/mailing-list.php
    
    If you want to report bugs or contribute patches, please submit them to
    bugzilla:
        http://bugzilla.libsdl.org/
    
    Enjoy!
    	Sam Lantinga				(slouken@libsdl.org)