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  • Hash : 529ed53b
    Author : Sam Lantinga
    Date : 2014-08-16T23:30:44

    Fixed bug 2681 - dereference a NULL pointer dst_fmt in SDL_CreateTextureFromSurface function Nitz In SDL_CreateTextureFromSurface: SDL_PixelFormat *dst_fmt; /* Set up a destination surface for the texture update */ dst_fmt = SDL_AllocFormat(format); temp = SDL_ConvertSurface(surface, dst_fmt, 0); Here is need of NULL check for dst_fmt because there are chances of NULL return from SDL_AllocFormat(format);

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  • Git HTTP https://git.kmx.io/kc3-lang/SDL.git
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  • README.txt

  •                          Simple DirectMedia Layer
    
                                      (SDL)
    
                                    Version 2.0
    
    ---
    http://www.libsdl.org/
    
    Simple DirectMedia Layer is a cross-platform development library designed
    to provide low level access to audio, keyboard, mouse, joystick, and graphics
    hardware via OpenGL and Direct3D. It is used by video playback software,
    emulators, and popular games including Valve's award winning catalog
    and many Humble Bundle games.
    
    More extensive documentation is available in the docs directory, starting
    with README.md
    
    Enjoy!
    	Sam Lantinga				(slouken@libsdl.org)