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  • Hash : d6bcec8f
    Author : David Ludwig
    Date : 2016-12-10T15:23:17

    WinRT: build fixes
    
    These fixes are lumped into two categories:
    
    1. add new file, SDL_dataqueue.c, to UWP/WinRT build-inputs (via MSVC project
       files)
    
    2. implement a temporary, hack-fix for a build error in SDL_xinputjoystick.c.
       Win32's Raw Input APIs are, unfortunately, not available for use in UWP/WinRT
       APIs.  There does appear to be a replacement API, available in the
       Windows.Devices.HumanInterfaceDevice namespace.
    
       This fix should be sufficient to get SDL compiling again, without affecting
       Win32 builds, however using the UWP/WinRT API (in UWP/WinRT builds) would
       almost certainly be better (for UWP/WinRT builds).
    
       TODO: research Windows.Devices.HumanInterfaceDevice, and use that if and as
       appropriate.
    

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