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    Commit

  • Hash : 60ddb74c
    Author : Ryan C. Gordon
    Date : 2022-02-02T12:19:37

    video: rework how we prepare a texture framebuffer.
    
    Now we see if we can create an SDL_Renderer, and if that renderer reports
    itself as "accelerated," and added some initial heuristics to the OpenGL
    renderer to make better decisions about what qualifies as "accelerated."
    
    This adds some FIXMEs that might be merely hypothetical, and removes the
    old OpenGL checks from the video subsystem that probably weren't meaningful
    in modern times. This will definitely need to improve the existing list
    in the GL renderer, to catch things like llvmpipe, etc.
    
    Reference issue #4624.
    

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  • Git HTTP https://git.kmx.io/kc3-lang/SDL.git
    Git SSH git@git.kmx.io:kc3-lang/SDL.git
    Public access ? public
    Description

    Fork of https://github.com/libsdl-org/SDL

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    thodg_m kc3_lang_org thodg_w thodg_l www_kmx_io thodg
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  • README.md

  • Simple DirectMedia Layer (SDL) Version 2.0

    https://www.libsdl.org/

    Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve’s award winning catalog and many Humble Bundle games.

    More extensive documentation is available in the docs directory, starting with README.md

    Enjoy!

    Sam Lantinga (slouken@libsdl.org)