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  • Hash : 6a3356ab
    Author : Ryan C. Gordon
    Date : 2019-03-25T12:24:38

    Backed out changeset cec31de4e126
    
    This was meant to migrate CoreAudio onto the same SDL_RunAudio() path that
    most other audio drivers are on, but it introduced a bug because it doesn't
    deal with dropped audio buffers...and fixing that properly just introduces
    latency.
    
    I might revisit this later, perhaps by reworking SDL_RunAudio to allow for
    this sort of API better, or redesigning the whole subsystem or something, I
    don't know. I'm not super-thrilled that this has to exist outside of the usual
    codepaths, though.
    
    Fixes Bugzilla #4481.
    

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  • Git HTTP https://git.kmx.io/kc3-lang/SDL.git
    Git SSH git@git.kmx.io:kc3-lang/SDL.git
    Public access ? public
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    Fork of https://github.com/libsdl-org/SDL

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    thodg_m kc3_lang_org thodg_w www_kmx_io thodg thodg_l
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  • README.txt

  •                          Simple DirectMedia Layer
    
                                      (SDL)
    
                                    Version 2.0
    
    ---
    https://www.libsdl.org/
    
    Simple DirectMedia Layer is a cross-platform development library designed
    to provide low level access to audio, keyboard, mouse, joystick, and graphics
    hardware via OpenGL and Direct3D. It is used by video playback software,
    emulators, and popular games including Valve's award winning catalog
    and many Humble Bundle games.
    
    More extensive documentation is available in the docs directory, starting
    with README.md
    
    Enjoy!
    	Sam Lantinga				(slouken@libsdl.org)