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  • Hash : 715e7bda
    Author : Cameron Gutman
    Date : 2021-11-09T01:43:44

    haptic: Don't enumerate joysticks if the joystick subsystem is active
    
    The joystick subsystem has complex precedence logic to deal multiple competing
    backends like XInput, RawInput, and WGI. Let it fire the MaybeAdd callbacks
    for joystick devices, since it knows which backend will end up managing them.
    
    This resolves a situation where the RawInput joystick backend would take
    control of an XInput device but the XInput haptic backend would still create
    a haptic device. Since the XInput joystick backend didn't own the underlying
    joystick device, we'd end up with an orphaned haptic device that didn't work
    with SDL_HapticOpenFromJoystick() on the associated joystick device.
    

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  • Git HTTP https://git.kmx.io/kc3-lang/SDL.git
    Git SSH git@git.kmx.io:kc3-lang/SDL.git
    Public access ? public
    Description

    Fork of https://github.com/libsdl-org/SDL

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    thodg_m kc3_lang_org thodg_w thodg_l www_kmx_io thodg
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  • README.md

  • Simple DirectMedia Layer (SDL) Version 2.0

    https://www.libsdl.org/

    Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve’s award winning catalog and many Humble Bundle games.

    More extensive documentation is available in the docs directory, starting with README.md

    Enjoy!

    Sam Lantinga (slouken@libsdl.org)