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  • Hash : 736a624d
    Author : Bastien Nocera
    Date : 2016-09-01T01:22:58

    Wayland: Set "class" for each window we create
    This will be used by Wayland compositors to match the application ID and
    .desktop file to the SDL window(s).
    
    Applications can set the SDL_VIDEO_WAYLAND_WMCLASS environemnt variable
    early in the process to override using the binary name as a fallback.
    
    Note that we also support the SDL_VIDEO_X11_WMCLASS in the Wayland
    backend so that if a program correctly associated the desktop file with
    the window under X11, only a newer SDL would be needed for it to work
    under Wayland.
    
    https://bugzilla.libsdl.org/show_bug.cgi?id=3376
    

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  • Git HTTP https://git.kmx.io/kc3-lang/SDL.git
    Git SSH git@git.kmx.io:kc3-lang/SDL.git
    Public access ? public
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    Fork of https://github.com/libsdl-org/SDL

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    thodg_m kc3_lang_org thodg_w thodg_l www_kmx_io thodg
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  • README.txt

  •                          Simple DirectMedia Layer
    
                                      (SDL)
    
                                    Version 2.0
    
    ---
    http://www.libsdl.org/
    
    Simple DirectMedia Layer is a cross-platform development library designed
    to provide low level access to audio, keyboard, mouse, joystick, and graphics
    hardware via OpenGL and Direct3D. It is used by video playback software,
    emulators, and popular games including Valve's award winning catalog
    and many Humble Bundle games.
    
    More extensive documentation is available in the docs directory, starting
    with README.md
    
    Enjoy!
    	Sam Lantinga				(slouken@libsdl.org)