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  • Hash : 793c788b
    Author : Ryan C. Gordon
    Date : 2017-05-24T00:12:22

    coreaudio: dynamically allocate AudioQueueBuffers.
    
    We need more than two buffers to flip between if they are small, or CoreAudio
    won't make any sound; apparently it needs X milliseconds of audio queued when
    it needs to play more or it drops any queued buffers. We are currently
    guessing 50 milliseconds as a minimum, but there's probably a more proper
    way to get the minimum time period from the system.
    
    Fixes Bugzilla #3656.
    

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  • README.txt

  •                          Simple DirectMedia Layer
    
                                      (SDL)
    
                                    Version 2.0
    
    ---
    https://www.libsdl.org/
    
    Simple DirectMedia Layer is a cross-platform development library designed
    to provide low level access to audio, keyboard, mouse, joystick, and graphics
    hardware via OpenGL and Direct3D. It is used by video playback software,
    emulators, and popular games including Valve's award winning catalog
    and many Humble Bundle games.
    
    More extensive documentation is available in the docs directory, starting
    with README.md
    
    Enjoy!
    	Sam Lantinga				(slouken@libsdl.org)