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  • Hash : 888198ee
    Author : Alex Szpakowski
    Date : 2018-01-03T00:43:01

    metal: Misc. improvements. - Use a single buffer for various non-changing constants accessed by the GPU, instead of multiple buffers. - Do the half-pixel offset for points and lines using a transform matrix so we don't need a malloc when rendering. - Don't add a half-pixel offset for other primitives and textures. This matches D3D and GL render behaviour. - Remove the half-texel texture coordinate offset since it's not needed now that there's no more half-pixel position offset when rendering a texture. - Don't try to set texture usage on iOS 8 since it doesn't exist there.

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  • Git HTTP https://git.kmx.io/kc3-lang/SDL.git
    Git SSH git@git.kmx.io:kc3-lang/SDL.git
    Public access ? public
    Description

    Fork of https://github.com/libsdl-org/SDL

    Users
    thodg_w thodg_m thodg_l kc3_lang_org thodg www_kmx_io
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  • README.txt

  •                          Simple DirectMedia Layer
    
                                      (SDL)
    
                                    Version 2.0
    
    ---
    https://www.libsdl.org/
    
    Simple DirectMedia Layer is a cross-platform development library designed
    to provide low level access to audio, keyboard, mouse, joystick, and graphics
    hardware via OpenGL and Direct3D. It is used by video playback software,
    emulators, and popular games including Valve's award winning catalog
    and many Humble Bundle games.
    
    More extensive documentation is available in the docs directory, starting
    with README.md
    
    Enjoy!
    	Sam Lantinga				(slouken@libsdl.org)