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  • Hash : 82b8e6df
    Author : Sam Lantinga
    Date : 2013-10-20T10:10:14

    Fixed bug 2158 - Pixel missing in SDL_RenderDrawLines
    
    Sean McKean
    
    I am running Ubuntu 12.04 (GL version 1.4 Mesa 8.0.4) , and on drawing a set of lines through the renderer through SDL_RenderDrawLines() (looped or not) or SDL_RenderDrawRect() I notice a pixel missing. For RenderDrawLines() it seems to be the second point in the sequence; for RenderDrawRect() it is the lower-right. This can be fixed by specifying SDL_RenderDrawPoint(s), but wouldn't it be easier to specify each pixel in a GL_POINTS glBegin/End loop in the OpenGL code, just to make sure?
    
    I also ran the same program on Android; the rendering seemed to be correct, which uses glDrawArrays.
    

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