Hash :
98bac00d
Author :
Date :
2022-08-08T11:26:52
Add `SDL_GetPointDisplayIndex` and `SDL_GetRectDisplayIndex` and re-implement `SDL_GetWindowDisplayIndex` in terms of `SDL_GetRectDisplayIndex` - This allows looking up the display index for an arbitrary location rather than requiring an active window to do so. - This change also reimplements the fallback display lookup that found the display with center closest to the window's center to instead find the display rect edge closest to the window center (this was done in the almost identical display lookup used in SDL_windowsmodes.c, which now uses `SDL_GetPointDisplayIndex`). In practice this should almost never be hit as it requires the window's center to not be enclosed by any display rect.
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valveās award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)