• Show log

    Commit

  • Hash : a0e878aa
    Author : Ryan C. Gordon
    Date : 2015-03-28T00:48:03

    Minor input grab clarifications.
    
    Clarify that grabbing the mouse only works with one window at a time; this was
    always true at the system level, though SDL could previously get confused
    by multiple simultaneous grabs, so now we explicitly break any existing
    grab before starting a new one and document it as such.
    
    Also track the window that is currently grabbed, and provide an API to query
    for that window. This makes it easy to automate mouse ungrabbing at
    breakpoints with gdb7's scripting, since the scripts can now know which window
    to ungrab.
    
    In 2.1, we should probably change this API to SDL_GrabInput(win) and
    SDL_UngrabInput(void), or something.
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/SDL.git
    Git SSH git@git.kmx.io:kc3-lang/SDL.git
    Public access ? public
    Description

    Fork of https://github.com/libsdl-org/SDL

    Users
    thodg_m kc3_lang_org thodg_w thodg_l www_kmx_io thodg
    Tags

  • README.txt

  •                          Simple DirectMedia Layer
    
                                      (SDL)
    
                                    Version 2.0
    
    ---
    http://www.libsdl.org/
    
    Simple DirectMedia Layer is a cross-platform development library designed
    to provide low level access to audio, keyboard, mouse, joystick, and graphics
    hardware via OpenGL and Direct3D. It is used by video playback software,
    emulators, and popular games including Valve's award winning catalog
    and many Humble Bundle games.
    
    More extensive documentation is available in the docs directory, starting
    with README.md
    
    Enjoy!
    	Sam Lantinga				(slouken@libsdl.org)