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  • Hash : a76b73dd
    Author : David Gow
    Date : 2021-10-22T19:04:32

    kmsdrm: Use SDL_PremultiplySurfaceAlphaToARGB8888() for cursor surface Instead of taking a direct copy of the mouse cursor surface, and then premultiplying on every BO upload (using the custom legacy_alpha_premultiply_ARGB8888 function), use the new SDL_PremultiplySurfaceAlphaToARGB8888() function, which converts a whole surface at a time, once and save the result. The already-premultiplied data is then copied from that to the BO on each upload, adjusting for the stride (which the previous implementation required to be equal to the width), thereby making the extra copy slightly useful.. This also adds support for non-SDL_PIXELFORMAT_ARGB8888 surfaces.

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  • Git HTTP https://git.kmx.io/kc3-lang/SDL.git
    Git SSH git@git.kmx.io:kc3-lang/SDL.git
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    Description

    Fork of https://github.com/libsdl-org/SDL

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    thodg_w thodg_m thodg_l kc3_lang_org thodg www_kmx_io
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  • README.md

  • Simple DirectMedia Layer (SDL) Version 2.0

    https://www.libsdl.org/

    Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valveā€™s award winning catalog and many Humble Bundle games.

    More extensive documentation is available in the docs directory, starting with README.md

    Enjoy!

    Sam Lantinga (slouken@libsdl.org)