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  • Hash : a823982e
    Author : Ryan C. Gordon
    Date : 2015-01-05T01:41:42

    Clang static analysis builds should use C runtime directly.
    
    This is a little macro magic to use malloc() directly instead of SDL_malloc(),
     etc, so static analysis tests that know about the C runtime can function
     properly, and understand that we are dealing with heap allocations, etc.
    
    This changed our static analysis report from 5 outstanding bugs to 30.
    
    5x as many bugs were hidden by SDL_malloc() not being recognized as malloc()
     by the static analyzer!
    

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  • Git HTTP https://git.kmx.io/kc3-lang/SDL.git
    Git SSH git@git.kmx.io:kc3-lang/SDL.git
    Public access ? public
    Description

    Fork of https://github.com/libsdl-org/SDL

    Users
    thodg_m kc3_lang_org thodg_w thodg_l www_kmx_io thodg
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  • README.txt

  •                          Simple DirectMedia Layer
    
                                      (SDL)
    
                                    Version 2.0
    
    ---
    http://www.libsdl.org/
    
    Simple DirectMedia Layer is a cross-platform development library designed
    to provide low level access to audio, keyboard, mouse, joystick, and graphics
    hardware via OpenGL and Direct3D. It is used by video playback software,
    emulators, and popular games including Valve's award winning catalog
    and many Humble Bundle games.
    
    More extensive documentation is available in the docs directory, starting
    with README.md
    
    Enjoy!
    	Sam Lantinga				(slouken@libsdl.org)