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  • Hash : af50403e
    Author : Sam Lantinga
    Date : 2014-06-15T18:09:39

    Fixed bug 2575 - Current GL context tracking fails
    
    Ronie Salgado
    
    The GL Renderer current context tracking fails when one window is used with an SDL renderer but another separate window is used with a user handled OpenGL context.
    
    Attached is a small program that reproduces this bug, at least in some Linux machines where an OpenGL renderer is provided by default.
    
    Expected Output:
    -"First window" should be blue.
    -"Second window" should be green.
    
    Gotten Output:
    - "First window" black.
    - "Second window" blue.
    
    What happened:
    The renderer created for the "first window" ends rendering into the "second window" OpenGL context.
    
    Bug location:
    
    SDL_render_gl.c - line 286 on hg:
    static SDL_GLContext SDL_CurrentContext = NULL;
    
    When making SDL_GL_MakeCurrent from the user perspective, that variable or the GL renderer is not notified about the OpenGL context change.
    
    Solution proposal:
    - Move the current GL context cache into another place global.
    

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  • README.txt

  •                          Simple DirectMedia Layer
    
                                      (SDL)
    
                                    Version 2.0
    
    ---
    http://www.libsdl.org/
    
    Simple DirectMedia Layer is a cross-platform development library designed
    to provide low level access to audio, keyboard, mouse, joystick, and graphics
    hardware via OpenGL and Direct3D. It is used by video playback software,
    emulators, and popular games including Valve's award winning catalog
    and many Humble Bundle games.
    
    SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
    Support for other platforms may be found in the source code.
    
    SDL is written in C, works natively with C++, and there are bindings 
    available for several other languages, including C# and Python.
    
    This library is distributed under the zlib license, which can be found
    in the file "COPYING.txt".
    
    The best way to learn how to use SDL is to check out the header files in
    the "include" subdirectory and the programs in the "test" subdirectory.
    The header files and test programs are well commented and always up to date.
    More documentation and FAQs are available online at:
    	http://wiki.libsdl.org/
    
    If you need help with the library, or just want to discuss SDL related
    issues, you can join the developers mailing list:
    	http://www.libsdl.org/mailing-list.php
    
    If you want to report bugs or contribute patches, please submit them to
    bugzilla:
        http://bugzilla.libsdl.org/
    
    Enjoy!
    	Sam Lantinga				(slouken@libsdl.org)