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  • Hash : b331ada8
    Author : Sam Lantinga
    Date : 2014-02-09T01:49:01

    Fixed bug 2354 - [ES 2.0] SDL_RenderClear clears render target with wrong color
    
    ny00
    
    SDL_RenderClear clears a render target with the wrong color, if the opengles2 renderer driver is used and the target texture's format is SDL_PIXELFORMAT_ARGB8888.
    
    The bug is *not* reproduced if SDL_PIXELFORMAT_ABGR8888 is used as the texture format (the first from the renderer's list).
    It is further not reproduced using any of the following renderer drivers: opengl, opengles (apparently powered by Gallium3D), software.
    Finally, the correct color can be drawn using SDL_RenderFillRect (instead of SDL_RenderClear).
    
    A few details about the current setup:
    - OS: Ubuntu 12.04 for x86_64
    - GPU: GeForce GTX 460
    - GPU driver version: 331.20-0ubuntu1~xedgers~precise1 (from the xorg-edgers PPA)
    
    
    ---
    
    Seth Williams
    
    Sam,
    
    It appears that the clear just needs to take the render target format into consideration.
    
    Seth.
    

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  • README.txt

  •                          Simple DirectMedia Layer
    
                                      (SDL)
    
                                    Version 2.0
    
    ---
    http://www.libsdl.org/
    
    Simple DirectMedia Layer is a cross-platform development library designed
    to provide low level access to audio, keyboard, mouse, joystick, and graphics
    hardware via OpenGL and Direct3D. It is used by video playback software,
    emulators, and popular games including Valve's award winning catalog
    and many Humble Bundle games.
    
    SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
    Support for other platforms may be found in the source code.
    
    SDL is written in C, works natively with C++, and there are bindings 
    available for several other languages, including C# and Python.
    
    This library is distributed under the zlib license, which can be found
    in the file "COPYING.txt".
    
    The best way to learn how to use SDL is to check out the header files in
    the "include" subdirectory and the programs in the "test" subdirectory.
    The header files and test programs are well commented and always up to date.
    More documentation and FAQs are available online at:
    	http://wiki.libsdl.org/
    
    If you need help with the library, or just want to discuss SDL related
    issues, you can join the developers mailing list:
    	http://www.libsdl.org/mailing-list.php
    
    If you want to report bugs or contribute patches, please submit them to
    bugzilla:
        http://bugzilla.libsdl.org/
    
    Enjoy!
    	Sam Lantinga				(slouken@libsdl.org)