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  • Hash : b5eeab77
    Author : Ryan C. Gordon
    Date : 2017-01-24T00:08:24

    audio: allow stereo Sint16 resampling fast path in SDL_AudioStream.
    
    This currently favors libsamplerate over the fast path (quality over speed),
    but I'm not sure that's the correct approach, as there may be surprising
    changes in performance metrics depending on what packages are available on
    a user's system. That being said, currently, the only thing with access to
    SDL_AudioStream is an SDL audio device's thread, and it might be mostly idle
    otherwise, so maybe this is generally good.
    

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  • Git HTTP https://git.kmx.io/kc3-lang/SDL.git
    Git SSH git@git.kmx.io:kc3-lang/SDL.git
    Public access ? public
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    Fork of https://github.com/libsdl-org/SDL

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    thodg_m kc3_lang_org thodg_w www_kmx_io thodg thodg_l
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  • README.txt

  •                          Simple DirectMedia Layer
    
                                      (SDL)
    
                                    Version 2.0
    
    ---
    http://www.libsdl.org/
    
    Simple DirectMedia Layer is a cross-platform development library designed
    to provide low level access to audio, keyboard, mouse, joystick, and graphics
    hardware via OpenGL and Direct3D. It is used by video playback software,
    emulators, and popular games including Valve's award winning catalog
    and many Humble Bundle games.
    
    More extensive documentation is available in the docs directory, starting
    with README.md
    
    Enjoy!
    	Sam Lantinga				(slouken@libsdl.org)