Edit

kc3-lang/SDL

Branch :

  • Show log

    Commit

  • Author : Frank Praznik
    Date : 2022-04-08 13:58:45
    Hash : c2093fab
    Message : video: wayland: Set the surface damage region when using fullscreen viewports When using emulated display modes, the output size is often larger than the drawable buffer. As the surface damage region is automatically calculated from the smaller drawable buffer size, the damage region needs to be manually set to cover the entire viewport region or visual repaint artifacts can result.

  • Properties
  • Git HTTP https://git.kmx.io/kc3-lang/SDL.git
    Git SSH git@git.kmx.io:kc3-lang/SDL.git
    Public ? true
    Name
    Description

    Fork of https://github.com/libsdl-org/SDL

    Users
    -
    +
    thodg git_deploy kc3_lang_org thodg_l thodg_m thodg_w www_kmx_io
    Tags

  • README.md
  • Simple DirectMedia Layer (SDL) Version 2.0

    https://www.libsdl.org/

    Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

    More extensive documentation is available in the docs directory, starting with README.md

    Enjoy!

    Sam Lantinga (slouken@libsdl.org)