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  • Hash : c61675dc
    Author : Ryan C. Gordon
    Date : 2016-04-12T16:45:10

    threads: Move SDL's own thread creation to a new internal API.
    
    This allows us to set an explicit stack size (overriding the system default
    and the global hint an app might have set), and remove all the macro salsa
    for dealing with _beginthreadex and such, as internal threads always set those
    to NULL anyhow.
    
    I've taken some guesses on reasonable (and tiny!) stack sizes for our
    internal threads, but some of these might turn out to be too small in
    practice and need an increase. Most of them are simple functions, though.
    

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  • Git HTTP https://git.kmx.io/kc3-lang/SDL.git
    Git SSH git@git.kmx.io:kc3-lang/SDL.git
    Public access ? public
    Description

    Fork of https://github.com/libsdl-org/SDL

    Users
    thodg_m kc3_lang_org thodg_w thodg_l www_kmx_io thodg
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  • README.txt

  •                          Simple DirectMedia Layer
    
                                      (SDL)
    
                                    Version 2.0
    
    ---
    http://www.libsdl.org/
    
    Simple DirectMedia Layer is a cross-platform development library designed
    to provide low level access to audio, keyboard, mouse, joystick, and graphics
    hardware via OpenGL and Direct3D. It is used by video playback software,
    emulators, and popular games including Valve's award winning catalog
    and many Humble Bundle games.
    
    More extensive documentation is available in the docs directory, starting
    with README.md
    
    Enjoy!
    	Sam Lantinga				(slouken@libsdl.org)