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kc3-lang/SDL/test/emscripten/joystick-pre.js

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  • Author : Philipp Wiesemann
    Date : 2015-06-21 17:33:46
    Hash : 0e45984f
    Message : Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().

  • test/emscripten/joystick-pre.js
  • Module['arguments'] = ['0'];
    //Gamepads don't appear until a button is pressed and the joystick/gamepad tests expect one to be connected
    Module['preRun'].push(function()
    {
        Module['print']("Waiting for gamepad...");
        Module['addRunDependency']("gamepad");
        window.addEventListener('gamepadconnected', function()
        {
            //OK, got one
            Module['removeRunDependency']("gamepad");
        }, false);
    
        //chrome
        if(!!navigator.webkitGetGamepads)
        {
            var timeout = function()
            {
                if(navigator.webkitGetGamepads()[0] !== undefined)
                    Module['removeRunDependency']("gamepad");
                else
                    setTimeout(timeout, 100);
            }
            setTimeout(timeout, 100);
        }
    });