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  • Hash : d5bbbd3f
    Author : Simon McVittie
    Date : 2022-03-24T18:23:35

    Avoid depending on libwayland 1.20 unnecessarily
    
    When using shared linking (linking in the normal way with
    -lwayland-client) rather than loading Wayland libraries dynamically at
    runtime, listing symbols that don't exist in the current version results
    in a build failure. We don't actually call wl_proxy_marshal_flags() or
    wl_proxy_marshal_array_flags() directly; the reason we need them is
    that they're called by the code generated by wayland-scanner >= 1.20.
    
    If we're building against an older Wayland library, then we'll have its
    corresponding version of wayland-scanner (mismatched versions are not
    supported), so we won't need those two symbols, and can avoid generating
    a dependency on them.
    
    Conversely, if we're building against a newer Wayland library, the
    generated code will call them unconditionally, so we cannot treat them as
    optional and gracefully fall back: that would result in a crash. Instead,
    treat them as a mandatory part of the Wayland library, so that if they
    are not found at runtime, we can fall back to X11 without crashing.
    
    libwayland 1.18 is in several LTS distributions (Ubuntu 20.04,
    Debian 11, RHEL 8) so avoiding a hard dependency on 1.20 is quite
    useful.
    
    Signed-off-by: Simon McVittie <smcv@collabora.com>
    Resolves: https://github.com/libsdl-org/SDL/issues/5376
    

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  • Git HTTP https://git.kmx.io/kc3-lang/SDL.git
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    Fork of https://github.com/libsdl-org/SDL

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  • README.md

  • Simple DirectMedia Layer (SDL) Version 2.0

    https://www.libsdl.org/

    Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve’s award winning catalog and many Humble Bundle games.

    More extensive documentation is available in the docs directory, starting with README.md

    Enjoy!

    Sam Lantinga (slouken@libsdl.org)