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  • Hash : d6bcec8f
    Author : David Ludwig
    Date : 2016-12-10T15:23:17

    WinRT: build fixes
    
    These fixes are lumped into two categories:
    
    1. add new file, SDL_dataqueue.c, to UWP/WinRT build-inputs (via MSVC project
       files)
    
    2. implement a temporary, hack-fix for a build error in SDL_xinputjoystick.c.
       Win32's Raw Input APIs are, unfortunately, not available for use in UWP/WinRT
       APIs.  There does appear to be a replacement API, available in the
       Windows.Devices.HumanInterfaceDevice namespace.
    
       This fix should be sufficient to get SDL compiling again, without affecting
       Win32 builds, however using the UWP/WinRT API (in UWP/WinRT builds) would
       almost certainly be better (for UWP/WinRT builds).
    
       TODO: research Windows.Devices.HumanInterfaceDevice, and use that if and as
       appropriate.
    

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  • Git HTTP https://git.kmx.io/kc3-lang/SDL.git
    Git SSH git@git.kmx.io:kc3-lang/SDL.git
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    Fork of https://github.com/libsdl-org/SDL

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  • README.txt

  •                          Simple DirectMedia Layer
    
                                      (SDL)
    
                                    Version 2.0
    
    ---
    http://www.libsdl.org/
    
    Simple DirectMedia Layer is a cross-platform development library designed
    to provide low level access to audio, keyboard, mouse, joystick, and graphics
    hardware via OpenGL and Direct3D. It is used by video playback software,
    emulators, and popular games including Valve's award winning catalog
    and many Humble Bundle games.
    
    More extensive documentation is available in the docs directory, starting
    with README.md
    
    Enjoy!
    	Sam Lantinga				(slouken@libsdl.org)